Minor in Entertainment Engineering
About the Minor
Note: The Entertainment Engineering minor is not accepting new students until further notice. Please contact one of our advisors for additional information.
Digital technologies have revolutionized the world of entertainment and created a new field combining the foundations of electrical engineering with entertainment media. This minor is designed for students with the technical literacy to effectively use, as well as develop, new tools for digital content creation and manipulation for entertainment applications.
The entertainment engineering minor consists of a minimum of six (6) required courses and an additional two (2) elective courses.
Entertainment Engineering Option for Non-Engineering Majors
The minor assumes students have a background in mathematics (equivalent to Calculus II). Courses taken to meet these prerequisite requirements will not count toward the minor.
Program Requirements
Required Courses | ||
DIGM 105 | Overview of Digital Media | 3.0 |
ECE 101 | Electrical and Computer Engineering in the Real World | 1.0 |
ECE 121 | Introduction to Entertainment Engineering | 3.0 |
ECES 201 | Introduction to Audio-Visual Signals | 4.0 |
ECES 352 | Introduction to Digital Signal Process | 4.0 |
PSY 101 | General Psychology I | 3.0 |
Electives | ||
Select one of the following: | 3.0 | |
Sensation and Perception | ||
Human-Centered Design Process & Methods | ||
Select one of the following: | 3.0 | |
Basic Shooting and Lighting | ||
Basic Editing | ||
Basic Sound | ||
Digital Audio Workstations I | ||
Total Credits | 24.0 |
Additional Information
Computer Engineering and Electrical Engineering majors must substitute ECES 301: Systems and Signals I for ECES 201.
More information about this minor is available on the ECE Department website.
For advising questions, please contact the ECE advisor.