Entertainment and Arts Management BS

Degree Awarded: Bachelor of Science (BS)
Minimum Required Credits: 122
                           
Co-op Option(s): One Co-op, No Co-op                                                       
Classification of Instructional Programs (CIP) code: 50.1001
Standard Occupational Classification (SOC) code: 11-9199, 13-1011

About the Program

The Entertainment & Arts Management (EAM) program at Drexel University is a nationally ranked, international leader in teaching the business of entertainment, including live performance, recorded media, and visual arts management. Our unique program is a business degree focused specifically on the entertainment and arts sectors. Coursework in the EAM program includes a wide selection of specialized classes, experiential learning opportunities, and a built-in business minor in partnership with LeBow College of Business. Unlike other undergraduate programs in this field, students are not required to choose commercial or nonprofit. Our philosophy is to prepare students for leadership careers in the vast world or arts and entertainment. This gives EAM students increased flexibility when choosing their career paths, and a distinct professional advantage in today's ever-changing arts and entertainment industries. Our overall goal is to prepare students for leadership roles in the entertainment and arts fields by giving them a broad understanding of the business of entertainment and expert advice and insight from practicing professionals.

Students who complete the Entertainment & Arts Management program may also choose to pursue a graduate degree at Drexel University's Westphal College in Television & Media Management or Arts Administration. Students who apply to the MS in Arts Administration and graduate with a 3.5 GPA in the last two years of the program are automatically accepted into the MS program. Other graduate degrees within the college are available to students as well.

Additional Information

For more information about this program, please contact the Antoinette Westphal College of Media Arts and Design.

Admission Requirements

Same as Drexel Admissions-Portfolio Optional.

Degree Requirements  

University Requirements
EXP 1001Introduction to Experiential Learning3.0
WRIT 1100Composition and Rhetoric I3.0
or WRIT 1110 English Composition I
WRIT 1200Composition and Rhetoric II3.0
or WRIT 1210 English Composition II
Introductory Core Competencies 1
Select one course from each of the three (3) categories6.0
Introductory: Inquire and Analyze
Introductory: Collaborate and Integrate
Introductory: Apply and Engage-satified by Making and Storytelling-Creative Process in the College Requirements below
Free Electives15.0
College Requirements
Select one course from each of the three (3) categories of Westphal College Courses
Visual and Information Literacy3.0
Making and Storytelling-Creative Process3.0
Global and Cultural Histories3.0
Program Requirements
Degree Requirements outside of Program
ACCT 1110Accounting for Professionals3.0
BSAN 1160Introductory Business Analytics3.0
ECON 1201Principles of Microeconomics3.0
ECON 1202Principles of Macroeconomics3.0
MATH 1001Mathematical Tools and Techniques4.0
MIS 2200Management Information Systems3.0
MIP 1010The Music Industry3.0
MIP 2520Marketing for Music and Entertainment3.0
MIP 3530Marketing Strategy for Music and Entertainment3.0
PHYS 1811Acoustics3.0
THTR 1301Theatre Ensemble: Introduction to Applied Stagecraft1.0
THTR 2301Introduction to Stagecraft for Artists and Managers3.0
Degree Requirements inside of Program
EAM 1101Introduction to Entertainment and Arts Management3.0
EAM 1201Project Management in Entertainment and Arts3.0
EAM 2101Fundamentals of Entertainment Law3.0
EAM 2201Dealmaking in Entertainment3.0
EAM 2202Financial Management for Entertainment and Arts Managers3.0
EAM 3101Artist Representation and Management3.0
EAM 3102Cultural Economics3.0
EAM 3103Producing and Touring3.0
EAM 3201Media Management3.0
EAM 4101Human Resources in the Creative Industries3.0
EAM 4201Creative Production Ethics3.0
EAM 4999Entertainment and Arts Management Senior Capstone3.0
Electives
Discipline Based Competencies
Select two of the following:6.0
Learning to Look
Modern Art
Global Material Culture
Dance Studies: Introduction to Dance as an Artistic and Cultural Practice
Dance History: Forces and Figures
Introduction to Virtual Production
Performance Capture
In-Camera Virtual Production
Digital Fashion Communication
Presentation Techniques for Industry
The Craft of Producing
Television Industry
TV Series Production
Recent TV Trends
Film History I
Film History II
Strategic Content Marketing
Consumer Behavior
Music Appreciation and Understanding
Music Fundamentals
Music Theory and Aural Skills
Rock Music Through the Eras
World Musics
European Classical Music History
The Power of Black American Music
History of Jazz
Hip-Hop Music: History, Origins, Evolution, and Influence
American Popular Music
History of Photography I
Dramatic Analysis
History of Broadway Musicals
Scenic and Lighting Design for Theatre
Sound Design for Theatre
Costume Design for Theatre
Stage and Production Management for Live Events
UX Research
UX Design
Web Authoring
Select two of the following:6.0
Topics in International Entertainment and Arts Management
Applied Law in Entertainment
Entertainment Venue Management
Comparative Cultural Analysis
Entrepreneurship in Entertainment
Entertainment and Arts Management Colloquium
Strategic Consultory Practice in Entertainment and Arts Management
Optional Co-op Experience
Co-op is an option for this degree for full-time on-campus students. Co-op cycles may vary. Students choosing this option will be required to complete COOP 1001 as preparation for their co-op experience. COOP 1001 registration is determined by the co-op cycle assigned.0.0
Total Credits122.0
1

A complete list of eligible introductory Core Competency courses can be found here.

Program Learning Outcomes  

1. Artistic Process (AP): Upon completing this program, students will be able to understand the process of producing, managing, and promoting works of media, visual, and performing arts in various environments.
2. Business Management (BMGMT): Upon completing this program, students will be able to apply management concepts, ethical reasoning, and mathematical and computer literacy from a variety of fields to arts and entertainment companies to achieve relevant business goals.
3. Data Analysis (DA): Upon completing this program, students will be able to analyze and synthesize quantitative and qualitative data for use in research and decision making.
4. Critical Analysis (CA): Upon completing this program, students will be able to demonstrate the ability to critically analyze artistic and creative products as well as current business and legal issues facing the industry.
5. Research (RES): Upon completing this program, students will be able to demonstrate the ability to conduct research to generate novel and relevant ideas, strategies, approaches, or products.
6. Collaboration (COLLAB): Upon completing this program, students will be able to work effectively in teams and have a general understanding of how teams function in the creative industries.
7. Communication (COMM): Upon completing this program, students will be able to identify and communicate effectively with a range of internal and external stakeholders including artists, creative partners, donors, industry leaders, and patrons.