Digital Media & Virtual Production

Courses

DMVP 500 Introduction to Virtual Production 3.0 Credits

In this class, students use Unreal Engine to learn real-time graphics engine-based virtual filmmaking techniques for creating narrative virtual production. Topics include set/location/world building, lighting, camera setup and movement, digital human character creation, animation and final rendering. Students will use these techniques to complete a narrative capstone project in the form of an animated short or pre-visualization of a planned, traditional film scene which could serve as tool for production planning or fund raising for a traditional short film production.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit

DMVP 510 In-Camera Virtual Production 3.0 Credits

Students will learn and practice with on-set virtual production technologies and techniques that bring virtual sets and locations to life on a Virtual Production display wall using real time 3D graphics. These techniques, which are increasingly common in the production of movies, episodic shows, broadcasts, live events and commercials, allow moving and stationary digital cinema cameras to capture live action and virtual effects on set without the need for greenscreen or post processing.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit

DMVP 520 Live Event Virtual Production 3.0 Credits

Students will learn and practice with real-time virtual production technologies and techniques within the context of producing live events. Context areas covered include use of virtual production for live broadcasting and live internet video streaming/casting, as well as on-site live event production involving custom LED displays and AR video effects. Technology topics explored include live greenscreen compositing integrated with moving cameras and real-time graphics, live use of background display walls, and AR for video production.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit

DMVP 530 Realtime Virtual Cinematography 3.0 Credits

Students learn and practice cinematography principles, terminology and aesthetics design including the use of camera, framing, lighting, color, and action. Specifically designed for students interested in real-time graphics and game design, the topics of this course are practiced through assignment and projects executed through the use of real-time game engine graphics software.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit