Game Art and Production
Courses
GMAP 501 Game History 3.0 Credits
This course explores the history of video games from their analog roots and examines the video game industry from the earliest arcade entertainments to modern digital distribution networks. It will investigate the people who made technical, design, and business decisions that have had lasting, industry-wide effects that are still with us today.
Repeat Status: Not repeatable for credit
GMAP 545 Game Development Foundations 3.0 Credits
This course introduces students to the computer game design process. Students also learn how the individual skills of modeling, animation, scripting, interface design and storytelling are coordinated to produce digital game experiences for various purposes including entertainment as well as applications in research and development.
Repeat Status: Not repeatable for credit
Prerequisites: DIGM 506 [Min Grade: B]
GMAP 547 Serious Games 3.0 Credits
This course explores the field of serious games. Students will learn about serious games both through extensive readings on different areas of serious games and through the design and development of serious games projects.
Repeat Status: Not repeatable for credit
Prerequisites: DIGM 506 [Min Grade: B]
GMAP 548 Experimental Games 3.0 Credits
This course explores new ideas and innovative gameplay through constraints of team size and shortened development cycles. The students will work in small groups to rapidly prototype and develop novel games projects.
Repeat Status: Not repeatable for credit
Prerequisites: DIGM 506 [Min Grade: B]
GMAP 560 Game Design from the Player’s Perspective 3.0 Credits
This course is an introduction to game design from a player's perspective. Students will experience a variety of games and analyze them with respect to the use of game design principles and their consequences for game play.
Repeat Status: Not repeatable for credit