VR and Immersive Media Design
Courses
VRIM 538 Motion Capture I 3.0 Credits
Students learn to use motion capture systems for full-body, human performance capture, as well as the processing and use of the resulting data in character animation and real-time/game engine applications. This class further incorporates the use of these principles and tools in live, real-time interaction and performance settings.
Repeat Status: Not repeatable for credit
VRIM 539 Motion Capture II 3.0 Credits
Students learn to use advanced motion capture systems and the data output from these systems. This course combines the use of full-body capture along with facial performance capture as well as the processing and use of the resulting data in character animation and real-time/game engine applications. This class further incorporates the use of these principles and tools in live, real-time interaction and performance settings.
Repeat Status: Not repeatable for credit
Prerequisites: VRIM 538 [Min Grade: B]