Education Learning Technologies
Courses
EDLT 101 Learning, Culture & Technology Workshop I 3.0 Credits
The Workshops (EDLT 101, 201, 301) are comprised of a set of three project-based courses that will provide innovative, rigorous, and immersive educational experiences in diverse learning environments that focus on emerging technologies, authentic and situated learning and contextual factors. Students will observe, document, analyze, and describe complex learning situations, develop different learning designs, and an e-portfolio, and explore social and cultural perspectives on learning.
Repeat Status: Not repeatable for credit
EDLT 201 Learning, Culture and Technology Workshop II 3.0 Credits
The Workshops (EDLT 101, 201, 301) are comprised of a set of three project-based courses that will provide innovative, rigorous, and immersive educational experiences in diverse learning environments that focus on emerging technologies, authentic and situated learning and contextual factors. Students will observe, document, analyze, and describe complex learning situations, develop different learning designs, and an e-portfolio, and explore social and cultural perspectives on learning.
Repeat Status: Not repeatable for credit
EDLT 238 New Media Literacies 3.0 Credits
This course provides an in-depth exploration of new media literacies including the practices and concepts of fan fiction writing, online social networking, video gaming, appropriation and remixing, tinkering and making, transmedia navigation, multitasking, performance, distributed cognition, and collective intelligence. It examines literacy as a sophisticated set of meaning-making activities situated in specific social spaces. Students will learn how new media are changing the dimensions of school literacies and challenge traditional ways of learning and communicating.
Repeat Status: Not repeatable for credit
EDLT 250 Sociocultural Perspectives on Learning 3.0 Credits
This course will focus on knowing and learning from sociocultural perspectives and will include emphasis on both recent research and seminal literature. The course will begin with an introduction to sociocultural research and then explore how these theories can be used to understand how learning occurs in various disciplines.
Repeat Status: Not repeatable for credit
EDLT 301 Learning, Culture & Technology Workshop III 3.0 Credits
The Workshops (EDLT 101, 201, 301) are comprised of a set of three project-based courses that will provide innovative, rigorous, and immersive educational experiences in diverse learning environments that focus on emerging technologies, authentic and situated learning and contextual factors. Students will observe, document, analyze, and describe complex learning situations, develop different learning designs, and an e-portfolio, and explore social and cultural perspectives on learning.
Repeat Status: Not repeatable for credit
EDLT 302 Learning Experience Design 3.0 Credits
This course will prepare students with the foundation of Learning Experience Design (LXD) as an area of inquiry and practice, and as a practical career endeavor. Learners will acquire a foundational understanding of human computer interaction and user experience design by applying design thinking methods and skills involved in creating interactive learning systems for diverse audiences by using appropriate standards for accessibility.
Repeat Status: Not repeatable for credit
EDLT 303 The Learning Sciences 3.0 Credits
This course draws from research in the cognitive sciences, education, and computer sciences. It covers three broad themes around sociocultural, design, and cognition domains. Learners are expected to become competent in understanding cognitive and sociocultural perspectives on learning, as well as perspectives on the design of learning environments for teaching and learning in both school and non-school settings. In addition, the relevance and impact of the learning sciences on specific learning technologies is explored and demonstrated.
Repeat Status: Not repeatable for credit
EDLT 304 Learning Engineering 3.0 Credits
This course will prepare students to pursue learning engineering as an academic field of inquiry and a practical career endeavor. Learners will be enabled to understand and apply a knowledge of the Learning Sciences, Design Thinking, Data Analyses, and Systematic Design in building a foundation for the creation of Experiences, Environments, and Technologies that will enhance learning within the social and cultural contexts and the intersectional influences of the lived world.
Repeat Status: Not repeatable for credit
EDLT 310 Making Culture: Designing/Maker-Centered Learning Environments 3.0 Credits
This course will explore the emerging maker movement on several levels. Through reading and project-based activities, learners will examine and understand the culture and structure of the maker movement and deepen their understanding in how the culture of a makerspace has a direct impact on learning. The course will be characterized by interpersonal collaboration and knowledge co-construction as a community of learners.
Repeat Status: Not repeatable for credit
EDLT 312 Using and Integrating Learning Technologies 3.0 Credits
This course covers learning theories and recent research relevant to emerging trends in technology and their possible effects on learning. Students will demonstrate strategies for using and integrating technologies in the design, implementation, integration, and assessment of technology-based applications in formal and informal learning settings. Students will also investigate the role of leadership and innovation in technology related change in education and learning.
Repeat Status: Not repeatable for credit
EDLT 325 Design for Learning with Digital Media 3.0 Credits
Investigates the relationship among learning sciences, theory, technology, and design in the creation of learning goals and experiences. Special emphasis is placed on the integration of technology in order to enhance effective learning. Learners will design learning activities, create them, implement them, and assess their effectiveness with digital tools. Issues in digital citizenship, collaboration, affordability, and continuous learning will also be examined.
Repeat Status: Not repeatable for credit
EDLT 326 Technology Applications for Learning 3.0 Credits
Investigates the application of digital technologies as learning tools from the perspectives of design, development, implementation, and assessment. Provides learners with an understanding of the instructional versatility and limitations of digital technologies through hands-on experience with applications in their subject-matter fields. Addresses issues concerning integrating digital technologies into a variety of formal and informal learning settings.
Repeat Status: Not repeatable for credit
EDLT 339 Future Pedagogies 3.0 Credits
This course introduces learners to learning and designing experiences for complex domains. Students explore current pedagogies and how to assess the progress of learning. Students learn how to think about and design learning environments to facilitate different types of knowledge to support novice to expert learners.
Repeat Status: Not repeatable for credit
EDLT 341 Foundations of Game-Based Learning 3.0 Credits
In this course, students will explore the rationale of game-based learning, the history of games and learning, the role of digital media, game types, and games as an affinity space for social learning. Students will demonstrate their understanding of why games are powerful environments for learning, identity formation, and motivation. Students will explore the relevance of game-based learning from the perspective of educators, designers, and researchers. Students will examine the application of game-based learning in informal and formal learning environments. Students will learn about the current practices, trends, and gaps in game-based learning research and practice.
Repeat Status: Not repeatable for credit
EDLT 343 Play and Learning in a Participatory Culture 3.0 Credits
Students examine games, emerging media, and learning in the context of participatory culture. Students focus on play, its role in learning in social spaces, and the current research around these practices. Students study the issues relating to how schools, organizations, and society are responding to the challenges of emerging technologies.
Repeat Status: Not repeatable for credit
EDLT 344 Integrating Games and Pedagogical Content Knowledge 3.0 Credits
Students use the technological, pedagogical, and content knowledge (TPACK) educational technology framework. Students explore game design systematically by framing game genres as forms of pedagogy as they consider educational content. Students demonstrate their understanding of the interplay of technology, pedagogy, and content in the gaming environment.
Repeat Status: Not repeatable for credit
EDLT 352 Instructional Design: Project Management 3.0 Credits
This course will lead students through the full lifecycle of an instructional design project. Students will learn to develop a project’s scope, work with stakeholders, develop schedules, identify accountability, and consider the pedagogical factors in their project. They will then move through the development, design and implementation phases; using formative feedback and multiple iterations to complete their project.
Repeat Status: Not repeatable for credit
EDLT 354 Learning In and Out of Schools 3.0 Credits
The term "informal learning environments" (ILEs) is often used to describe places and activities where learning occurs outside of more formal settings such as schools, universities, etc. Examples of ILEs include after school activities, museums, zoos, and so on. This course is an introduction to ILEs and theories related to understanding how learning occurs within them. The course will also consider similarities and differences between learning in and out of schools.
Repeat Status: Not repeatable for credit
EDLT 355 Learning with Social Media and Mobiles 3.0 Credits
This course prepares students to use social media tools based on a more relevant pedagogy of 21st century learning and change. Students examine the culture, theory, and research of networking and connectivity, use mobile strategies for augmented learning, and design an Action Plan that incorporates social media for learning outcomes.
Repeat Status: Not repeatable for credit
EDLT 391 Learning Analytics: Lenses on Students, Teaching, and Curriculum Enactment 3.0 Credits
This course will prepare students to use data collected from classrooms and online programs to understand and help guide instructional practice. Using a range of information (ex: assessments, game/simulation telemetry, engagement with learning management systems, collaboration/ communication data, and administrative/demographic information) students will develop skills in developing dashboards, evaluating grading, and developing authentic datasets about practice. This course is targeted to course designers/developers, teachers, lead teachers/professional learning community coordinators, and media center specialists.
Repeat Status: Not repeatable for credit
EDLT 395 Learning through the Lifespan 3.0 Credits
This course will prepare students with a foundation of Lifelong Learning and continuous education as an area of inquiry and practice, and as a practical career endeavor. Learners will acquire a thorough understanding of lifelong learning environments, lifespan development, applications for social, cultural, and community contexts, as well as emerging issues and challenges.
Repeat Status: Not repeatable for credit
EDLT 396 Lifelong Learning Models & Best Practices 3.0 Credits
This course will prepare students with the knowledge and understanding necessary for the creation and implementation of effective Lifelong Learning strategies and tactics, markets and marketing, assessment, and management practices by examining current and future models.
Repeat Status: Not repeatable for credit
EDLT 491 Senior Project I 3.0 Credits
The Senior Project courses (EDLT 491, 492, 4933) are a set of three courses intended to immerse student teams in the design, implementation, and evaluation of a substantial project. Most educational design research involves teams in their creation, so it is essential to develop those skills. Students collaborate on an extended project to better understand project and time management issues related to large design projects. The courses also facilitate students' integrating materials from other courses in service of better learning environments.
Repeat Status: Not repeatable for credit
EDLT 492 Senior Project II 3.0 Credits
The Senior Project courses (EDLT 491, 492, 4933) are a set of three courses intended to immerse student teams in the design, implementation, and evaluation of a substantial project. Most educational design research involves teams in their creation, so it is essential to develop those skills. Students collaborate on an extended project to better understand project and time management issues related to large design projects. The courses also facilitate students' integrating materials from other courses in service of better learning environments.
Repeat Status: Not repeatable for credit
Prerequisites: EDLT 491 [Min Grade: D]
EDLT 493 Senior Project III 3.0 Credits
The Senior Project courses (EDLT 491, 492, 4933) are a set of three courses intended to immerse student teams in the design, implementation, and evaluation of a substantial project. Most educational design research involves teams in their creation, so it is essential to develop those skills. Students collaborate on an extended project to better understand project and time management issues related to large design projects. The courses also facilitate students' integrating materials from other courses in service of better learning environments.
Repeat Status: Not repeatable for credit
Prerequisites: EDLT 491 [Min Grade: D] and EDLT 492 [Min Grade: D]