Game Art & Production

Courses

GMAP 101 Game Design Lab I 3.0 Credits

This course will cover an overview of fundamental image creation and editing tools, like Adobe Photoshop and Illustrator, in the framework of creative experimentation with analog game design exercises using a combination of digital and physical fabrication skills.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit

GMAP 102 Game Design Lab II 3.0 Credits

This course will cover an overview of the fundamental design skills of digital games using a variety of game engines, including interactive text, 2d and 3d game engines, and grey-boxing with primitive shapes in-engine and modeling tools, exploiting the systems and existing asset libraries available for rapid experimentation.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit

GMAP 121 Game Playtesting 1.0 Credit

This course introduces various topics under the labels of user research (UR), user experience (UX), usability testing, and quality assurance (QA) software testing, and related fields, as they apply to game development. Students will become familiar with general approaches and techniques through in-class lectures and participation in practical testing of active game projects by student teams in other courses.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Can be repeated 4 times for 5 credits

GMAP 123 Basic Portfolio 1.0 Credit

This course focuses on the basics of portfolio creation, editing, and presentation while examining portfolio examples of current professionals in a variety of game development roles that can serve as models for student portfolio development.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit

GMAP 211 Game User Interface Design 3.0 Credits

This course covers the design, prototyping, and evaluation of graphical user interfaces for digital games by exploring topics such as human capabilities, input technologies, heuristic evaluation, and design methods, principles and rules. Students will learn how to design aesthetically pleasing and effective game user interfaces, covering important design principles (learnability, visibility, error prevention, efficiency, and visual design) and the human capabilities that motivate them (including perception, motor skills, color vision, attention, and human error).

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit

GMAP 231 Scripting for Game Design 3.0 Credits

This course explores modern game engine scripting languages that are event-driven, control the art assets, provide multiplayer communication, and database access.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit
Prerequisites: CS 140 [Min Grade: D] or CS 171 [Min Grade: D]

GMAP 246 Advanced Portfolio 1.0 Credit

This course focuses on building skills for the career-long practice of producing and maintaining a professional creative portfolio while allowing the students the opportunity to create or refine additional student-driven portfolio work that synthesizes their skills and experience from direct class assignments in their other coursework.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Can be repeated 4 times for 5 credits
Prerequisites: GMAP 123 [Min Grade: D]

GMAP 260 Overview of Computer Gaming 3.0 Credits

This course presents an overview of computer gaming, including its history, its foundation in traditional games and its contemporary forms. The relationship among genres, platforms and audiences are examined and critical evaluation skills are developed.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit
Restrictions: Cannot enroll if classification is Freshman

GMAP 301 Game History 3.0 Credits

This course explores the history of video games from their analog roots and examines the video game industry from the earliest arcade entertainments to modern digital distribution networks. It will investigate the people who made technical, design, and business decisions that have had lasting, industry-wide effects that are still with us today.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit

GMAP 340 Entrepreneurial Game Studio Incubator Lab Project 1.0 Credit

In this course, students who are active members of a team in Drexel’s Entrepreneurial Game Studio, produce a professional-level, team-based, interactive project in a real-world production environment. It requires a project that demonstrates the integration of the student's academic and practical knowledge of the field as well as one or more specializations. Students refine their understanding of execution, delivery, and presentation of quality digital media production through implementation of professional best practices, and perfect their written, oral, and visual presentation skills through the power of collaboration, teamwork, and shared missions.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Can be repeated multiple times for credit

GMAP 341 Serious Games 3.0 Credits

This course explores development of games for education. Goals include understanding and appreciating the psychology of play and the principles of game design in developing educational games.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit
Prerequisites: GMAP 377 [Min Grade: D]

GMAP 342 Experimental Games 3.0 Credits

This course explores new ideas and innovative gameplay through constraints of team size and shortened development cycles.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit
Prerequisites: GMAP 377 [Min Grade: D]

GMAP 345 Game Development Foundations 3.0 Credits

This course introduces students to the computer game design process. Students also learn how the individual skills of modeling, animation, scripting, interface design and storytelling are coordinated to produce interactive media experiences.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit
Prerequisites: (ANIM 141 [Min Grade: D] or DIGM 141 [Min Grade: D] or ANIM 145 [Min Grade: D] or CS 265 [Min Grade: D]) and (DIGM 260 [Min Grade: D] or GMAP 260 [Min Grade: D])

GMAP 360 Game Design from the Player’s Perspective 3.0 Credits

This course is an introduction to game design from a player's perspective. Students will experience a variety of games and analyze them with respect to the use of game design principles and their consequences for game play.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit

GMAP 367 Character Animation for Gaming 3.0 Credits

This course focuses on character animation techniques for real-time graphics, including cyclical animations, procedural animation, motion capture and integration into game engines.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit
Prerequisites: GMAP 231 [Min Grade: D] (Can be taken Concurrently) and ANIM 211 [Min Grade: D] and (GMAP 345 [Min Grade: D] or CS 345 [Min Grade: D]

GMAP 368 Artificial Intelligence in Gaming 3.0 Credits

This course teaches the use and integration of state machines into game engines, as well as other methods for creating and controlling Non Player Characters (NPCs).

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit
Prerequisites: (GMAP 345 [Min Grade: D] or CS 345 [Min Grade: D]) and (CS 172 [Min Grade: D] or GMAP 231 [Min Grade: D])

GMAP 369 Mobile Game Development 3.0 Credits

This course explores development of games for mobile platforms. Specifically addressed will be platform issues such as processor speed, screen resolution, user interface and memory.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit
Prerequisites: GMAP 345 [Min Grade: D] or CS 345 [Min Grade: D]

GMAP 377 Game Development: Workshop I 3.0 Credits

This course examines the roles of the executive producer and the development team in taking a computer game from concept to design document through production. Students will work in small teams to research andplan a production effort that results in a pre-production prototype.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit
Prerequisites: GMAP 345 [Min Grade: D] or DIGM 345 [Min Grade: D] or CS 345 [Min Grade: D]

GMAP 378 Game Development: Workshop II 3.0 Credits

This course provides an environment in which the pre-production of GMAP 377 Game Development: Workshop I can be taken through a full production effort. Students work in small teams to bring a selected prototype to completion.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit
Prerequisites: GMAP 377 [Min Grade: D] or DIGM 361 [Min Grade: D]

GMAP 395 Advanced Game Design and Production 3.0 Credits

This course will step through the various modules of game engines, enabling students to gain access to real-time shaders and materials, particle systems and animation techniques.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Not repeatable for credit
Prerequisites: GMAP 345 [Min Grade: D] or CS 345 [Min Grade: D]

GMAP I199 Independent Study in Game Art and Production 0.0-12.0 Credits

Self-directed within the area of study requiring intermittent consultation with a designated instructor.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Can be repeated multiple times for credit

GMAP I299 Independent Study in Game Art and Production 0.0-12.0 Credits

Self-directed within the area of study requiring intermittent consultation with a designated instructor.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Can be repeated multiple times for credit

GMAP I399 Independent Study in Game Art and Production 0.5-12.0 Credits

Self-directed within the area of study requiring intermittent consultation with a designated instructor.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Can be repeated multiple times for credit

GMAP I499 Independent Study in Game Art and Production 0.0-12.0 Credits

Self-directed within the area of study requiring intermittent consultation with a designated instructor.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Can be repeated multiple times for credit

GMAP T180 Special Topics in Game Art and Production 0.0-12.0 Credits

Topics decided upon by faculty will vary within the area of study.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Can be repeated multiple times for credit

GMAP T280 Special Topics in Game Art and Production 0.0-12.0 Credits

Topics decided upon by faculty will vary within the area of study.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Can be repeated multiple times for credit

GMAP T380 Special Topics in Game Art and Production 0.0-12.0 Credits

Topics decided upon by faculty will vary within the area of study.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Can be repeated multiple times for credit

GMAP T480 Special Topics in Game Art and Production 3.0 Credits

Topics decided upon by faculty will vary within the area of study.

College/Department: Antoinette Westphal College of Media Arts & Design
Repeat Status: Can be repeated multiple times for credit

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