VR and Immersive Media Design
Courses
VRIM 100 Digital Tools for Immersive Media 3.0 Credits
Students will learn fundamentals of digital tools used for creating Immersive Media including Virtual Reality (VR) and Augmented Reality (AR) content. Tools introduced include pixel based image manipulation tools (such as Photoshop), video and animation compositing tools (such as Nuke), 3D CGI tools (such as Maya) and immersive 3d interactive engines (such as Unreal Engine).
Repeat Status: Not repeatable for credit
VRIM 110 Digital Imaging for Immersive Media 3.0 Credits
Students learn foundational image acquisition, lighting and processing techniques and principles utilized for creating Immersive Media including Virtual Reality (VR) and Augmented Reality (AR) content. Topics covered include digital still and video imaging and lighting fundamentals and image processing.
Repeat Status: Not repeatable for credit
Prerequisites: ANIM 100 [Min Grade: D] or DIGM 100 [Min Grade: D] or VRIM 100 [Min Grade: D] or PHTO 141 [Min Grade: D] or VSCM 200 [Min Grade: D] or FMVD 110 [Min Grade: D] or VSST 104 [Min Grade: D]
VRIM 120 Immersive Production Lab I 3.0 Credits
Students learn to integrate principles of color, design, story telling, three dimensional layout, and a users’ sense of presence within Immersive Media by working in small teams to iterate through a number of design and production projects, producing a variety of prototype immersive experiences using readily available components and assets.
Repeat Status: Not repeatable for credit
VRIM 215 History of Immersive Media 3.0 Credits
Students learn the pre-cursors to modern Immersive Media forms and the evolution of the art spanning centuries of aesthetic, social and technological development. Concepts in 2D, 3D, VR, AR, Fulldome and other forms of Immersive Media will be covered.
Repeat Status: Not repeatable for credit
VRIM 220 Immersive Production Lab II 3.0 Credits
Students learn to integrate principles of color, design, story telling, three dimensional layout, and a users’ sense of presence within Immersive Media by working in small teams to iterate through a number of design and production projects, producing a variety of prototype immersive experiences by implementing their own custom created assets.
Repeat Status: Not repeatable for credit
VRIM 250 Professional Practices for Immersive Media 3.0 Credits
Provides a professional orientation to the Immersive Media industry through an exploration of a variety of projects and studies. In addition to lecture and discussions, students learn to take active part in role plays and presentations to achieve an understanding of the importance of team building, team work, and team management in all phases of animation and visual effects productions from proposals to final delivery, as well as personal development and promotion through personal learning, development of work demonstration materials.
Repeat Status: Not repeatable for credit
Prerequisites: VRIM 120 [Min Grade: D]
VRIM 310 Immersive Media Workshop I 3.0 Credits
This course examines the roles of the executive producer and the development team in taking an Immersive Media project from concept to design document through prototype while maintaining close connection to story and communication. Students will work in small teams to research and plan a production effort that results in a pre-production prototype.
Repeat Status: Not repeatable for credit
VRIM 320 Immersive Media Workshop II 3.0 Credits
This course provides an environment in which the pre-production of VRIM 310 Immersive Media Workshop I can be taken through a full production effort. Students work in small teams to bring a selected prototype to completion.
Repeat Status: Not repeatable for credit
VRIM 388 Motion Capture I 3.0 Credits
Students learn to use motion capture systems for full-body, human performance capture as well as the processing and use of the resulting data in character animation and real-time/game engine applications.
Repeat Status: Not repeatable for credit
VRIM 488 Motion Capture II 3.0 Credits
Students learn to use advanced motion capture systems and the data output from these systems. This course combines the use of full-body capture along with facial performance capture as well as the processing and use of the resulting data in character animation and real-time/game engine applications.
Repeat Status: Not repeatable for credit
Prerequisites: VRIM 388 [Min Grade: B]
VRIM I199 Independent Study in Immersive Media 0.0-12.0 Credits
Self-directed within the area of study requiring intermittent consultation with a designated instructor.
Repeat Status: Can be repeated multiple times for credit
VRIM I299 Independent Study in Immersive Media 0.0-12.0 Credits
Self-directed within the area of study requiring intermittent consultation with a designated instructor.
Repeat Status: Can be repeated multiple times for credit
VRIM I399 Independent Study in Immersive Media 0.0-12.0 Credits
Self-directed within the area of study requiring intermittent consultation with a designated instructor.
Repeat Status: Can be repeated multiple times for credit
VRIM I499 Independent Study in Immersive Media 0.0-12.0 Credits
Self-directed within the area of study requiring intermittent consultation with a designated instructor.
Repeat Status: Can be repeated multiple times for credit
VRIM T180 Special Topics in Immersive Media 0.0-12.0 Credits
Topics decided upon by faculty will vary within the area of study.
Repeat Status: Can be repeated multiple times for credit
VRIM T280 Special Topics in Immersive Media 0.0-12.0 Credits
Topics decided upon by faculty will vary within the area of study.
Repeat Status: Can be repeated multiple times for credit
VRIM T380 Special Topics in Immersive Media 0.0-12.0 Credits
Topics decided upon by faculty will vary within the area of study.
Repeat Status: Can be repeated multiple times for credit
VRIM T480 Special Topics in Immersive Media 0.0-12.0 Credits
Topics decided upon by faculty will vary within the area of study.
Repeat Status: Can be repeated multiple times for credit