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ANIM 214 Digital Character Creation 3.0 Credits

This course introduces all aspects of digital character creation within a 3D environment. Students will learn how to model and rig humanoid characters optimal for both real time and raytraced render environments. Topics covered will include modeling and topology for characters, FK/IK rigs, and production workflows for character integration.

College/Department: Antoinette Westphal College of Media Arts Design
Repeat Status: Not repeatable for credit
Prerequisites: ANIM 212 [Min Grade: D]

Animation and Visual Effects

http://catalog.drexel.edu/undergraduate/collegeofmediaartsanddesign/animationandvisualeffects/

Major: Animation and Visual Effects Degree Awarded: Bachelor of Science (BS) Calendar Type: Quarter Total Credit Hours: 187.0 Co-op Options: One Co-op (Four years); Three Co-op (Five years) Classification of Instructional Programs (CIP) code: 10.0304 Standard Occupational Classification (SOC) code: 27-1014

Animation and Visual Effects BS / Digital Media MS

http://catalog.drexel.edu/undergraduate/collegeofmediaartsanddesign/animationvisualeffectsbs_digitalmediams/

Major: Animation & Visual Effects and Digital Media Degree Awarded: Bachelor of Science (BS) and Master of Science (MS) Calendar Type: Quarter Total Credit Hours: 232.0 Co-op Options:  Three Co-op (Five years); One Co-op (Five years) Classification of Instructional Programs (CIP) code: 10.0304 Standard Occupational Classification (SOC) code: 27-1014

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