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ANIM 248 Advanced Lighting 3.0 Credits
Students will learn to integrate production-oriented lighting techniques into animation. Techniques utilizing both point-based and raytraced global illumination will be covered, and how to optimize pipelines for animation. Basic shader development will also be covered.
Repeat Status: Not repeatable for credit
Restrictions: Cannot enroll if classification is Freshman
Prerequisites: ANIM 141 [Min Grade: D] or ANIM 145 [Min Grade: D] or ANIM 240 [Min Grade: D]