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CS 438 Game Engine Programming 3.0 Credits

The goal of this course is to learn the general principles and techniques required to build a game engine from scratch. The course covers basic programming techniques for games, but without focusing on any specific programming language nor platform. Topics include game engine architecture, game loops, real-time 2D and 3D rendering, collision detection, input handling, networking, animation, scripting, Game AI, and 2D and 3D physics simulation. Additionally, students will also gain knowledge of existing game engines.

College/Department: College of Computing and Informatics
Repeat Status: Not repeatable for credit
Prerequisites: CS 260 [Min Grade: C] and (MATH 201 [Min Grade: C] or ENGR 231 [Min Grade: C])

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