CS 611 Game Artificial Intelligence 3.0 Credits
This course focuses on artificial intelligence (AI) techniques for computer games. Students will learn both basic and advanced AI techniques that are used in a variety of game genres including first-person shooters, driving games, strategy games, platformers, etc. The course will emphasize the difference between traditional AI and game AI, the latter having a strong design component, focusing on creating games that are “fun to play.” Specifically, the topics we will cover in class are basic AI techniques, algorithms, and data structures used for character movement, pathfinding, decision-making, strategy and machine learning in games.
Repeat Status: Not repeatable for credit
Prerequisites: CS 510 [Min Grade: C]