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DMVP 330 Realtime Virtual Cinematography 3.0 Credits

Students learn and practice cinematography principles, terminology and aesthetics design including the use of camera, framing, lighting, color, and action. Specifically designed for students interested in real-time graphics and game design, the topics of this course are practiced through assignment and projects executed through the use of real-time game engine graphics software.

College/Department: Antoinette Westphal College of Media Arts Design
Repeat Status: Not repeatable for credit