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GMAP 211 Game User Interface Design 3.0 Credits
This course covers the design, prototyping, and evaluation of graphical user interfaces for digital games by exploring topics such as human capabilities, input technologies, heuristic evaluation, and design methods, principles and rules. Students will learn how to design aesthetically pleasing and effective game user interfaces, covering important design principles (learnability, visibility, error prevention, efficiency, and visual design) and the human capabilities that motivate them (including perception, motor skills, color vision, attention, and human error).
Repeat Status: Not repeatable for credit
Computer Science BSCS
https://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computerscience/
...and special topics), and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 Computer...
Computer Science BA
https://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computerscienceba/
...and special topics) and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 Business...
Computer Science BS / Computer Science MS
https://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computersciencebs-ms/
...and special topics), and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 Computer...
Data Science BSDS
https://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/datascience/
...Arts and Sciences, and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 Writing...
Software Engineering BSSE
https://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/softwareengineering/
...THTR, VSCM, VSST, WRIT, GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 , and...