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GMAP 211 Game User Interface Design 3.0 Credits

This course covers the design, prototyping, and evaluation of graphical user interfaces for digital games by exploring topics such as human capabilities, input technologies, heuristic evaluation, and design methods, principles and rules. Students will learn how to design aesthetically pleasing and effective game user interfaces, covering important design principles (learnability, visibility, error prevention, efficiency, and visual design) and the human capabilities that motivate them (including perception, motor skills, color vision, attention, and human error).

College/Department: Antoinette Westphal College of Media Arts Design
Repeat Status: Not repeatable for credit

Computer Science BSCS

https://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computerscience/

...and special topics), and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 Computer...

Computer Science BA

https://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computerscienceba/

...and special topics) and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 Business...

Computer Science BS / Computer Science MS

https://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computersciencebs-ms/

...and special topics), and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 Computer...

Data Science BSDS

https://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/datascience/

...Arts and Sciences, and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 Writing...

Software Engineering BSSE

https://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/softwareengineering/

...THTR, VSCM, VSST, WRIT, GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 , and...