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GMAP 214 Concept Art for Games 3.0 Credits

This course introduces students to the process of designing and creating concept art for games as part of the overall development pipeline. Using a variety of techniques including sketching, photo and kit-bashing, and overpainting, students will learn to ideate and communicate concepts and prepare materials for subsequent stages of asset production.

College/Department: Antoinette Westphal College of Media Arts Design
Repeat Status: Not repeatable for credit