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VRIM 488 Motion Capture II 3.0 Credits

Students learn to use advanced motion capture systems and the data output from these systems. This course combines the use of full-body capture along with facial performance capture as well as the processing and use of the resulting data in character animation and real-time/game engine applications.

College/Department: Antoinette Westphal College of Media Arts Design
Repeat Status: Not repeatable for credit
Prerequisites: VRIM 388 [Min Grade: B]