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ANIM 140 Computer Graphics Imagery I 3.0 Credits

Students learn to represent 3D objects and spaces in 2D media using a variety of drawing and computer graphic techniques. This course lays important foundations for subsequent courses in 3D computer modeling and animation.

College/Department: Antoinette Westphal College of Media Arts Design
Repeat Status: Not repeatable for credit
Prerequisites: DIGM 100 [Min Grade: D] or VSCM 200 [Min Grade: D] or ANIM 100 [Min Grade: D] or PHTO 141 [Min Grade: D]

Animation and Visual Effects

http://catalog.drexel.edu/undergraduate/collegeofmediaartsanddesign/animationandvisualeffects/

Major: Animation and Visual Effects Degree Awarded: Bachelor of Science (BS) Calendar Type: Quarter Total Credit Hours: 186.0 Co-op Options: One Co-op (Four years) Classification of Instructional Programs (CIP) code: 10.0304 Standard Occupational Classification (SOC) code: 27-1014

Game Design & Production

http://catalog.drexel.edu/undergraduate/collegeofmediaartsanddesign/gamedesignandproduction/

Major: Game Design and Production Degree Awarded: Bachelor of Science (BS) Calendar Type: Quarter Total Credit Hours: 186.0 Co-op Options: One Co-op (Four years) Classification of Instructional Programs (CIP) code: 36.0113 Standard Occupational Classification (SOC) code: 15-1131 About the Program Drexel's top-ten nationally-ranked Game Design & Production program combines a strong comprehension of animation and interactivity with an understanding of design, programming, production, and team work. The major mirrors a sector that has seen an explosion in gaming, not just in personal entertainment, but throughout multiple industries and the corporate world. The gaming industry has matured into a source of large-budget AAA and smaller indie entertainment projects. It encompasses the use of serious gaming, where gaming technologies are used in education and training for practically any topic. Fully immersive games use constantly evolving methods of presentation and interaction, such as personal data-trackers, Internet-of-Things (IoT), multi-touch displays, mediated-reality (augmented and virtual) motion and gesture capture, motion simulation, and haptic devices. To best prepare for the demands of careers in these rapidly changing disciplines, students pursue a foundation of design and technology, taking core courses in all aspects of digital media, completing a six-month co-op and delving into rigorous specialty coursework. Provided a robust foundation, students are prepared to adapt to shifting industry demands and maintain a fluency across the digital media spectrum. To complement the creative focus of the Game Design & Production major, a minor in Computer Science is popular, and in many cases an ideal supplement for Game Design & Production students. This minor increases programming knowledge while maintaining a creative design and production focus. This minor would be easy to achieve within a plan of study using free electives. For the computer-engineering-focused, a sister concentration in game programming and development is offered as part of Drexel's major in computer science . Additional Information To find out more about this major, visit the Westphal College’s Game Design & Production Major page.

Fashion Design

http://catalog.drexel.edu/undergraduate/collegeofmediaartsanddesign/fashiondesign/

...URBN Center is a 140,000 square foot...regularly displayed. Digital Media, Animation & Visual Effects, Game...

Computer Science

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computerscience/

...and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 152 , ANIM 211 , ANIM 212 Computer Science...

Software Engineering

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/softwareengineering/

...and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 152 , ANIM 211 , ANIM 212 Writing-Intensive...

Computer Science

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/gameprogramminganddevelopment/

...0 MATH 221 Discrete Mathematics 3.0 ANIM 140 Computer Graphics Imagery I 3.0...

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