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CS 260 Data Structures 3.0 Credits

Covers stacks, queues, linked allocation, binary trees, internal searching and sorting, hashing, and applications.

College/Department: College of Computing and Informatics
Repeat Status: Not repeatable for credit
Prerequisites: CS 265 [Min Grade: D]

Project Management

http://catalog.drexel.edu/graduate/collegeofengineering/projectmanagement/

...3.0 Term Credits 19.0 Winter CS 260 Data Structures 3.0 ECE 391...

Game Design & Production

http://catalog.drexel.edu/undergraduate/collegeofmediaartsanddesign/gamedesignandproduction/

...to Romanticism 3.0 CS 140 Introduction to...Art 3.0 GMAP 260 Overview of Computer...

Computer Science

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computerscience/

Major: Computer Science Degree Awarded: Bachelor of Science in Computer Science (BSCS) or Bachelor of Arts in Computer Science (BACS) Calendar Type: Quarter Total Credit Hours: 186.5 Co-op Options: Three Co-op (Five years); One Co-op (Four years) Classification of Instructional Programs (CIP) code: 11.0701 Standard Occupational Classification (SOC) code: 11-3021; 15-1111; 15-1131; 15-1132; 11-1199

Computer Science

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computersecurity/

The Computer Science concentration in Computer Security is designed to supply graduates with the skills needed to prepare them for a wide range of opportunities. It gives students the ability to design and implement computing security and privacy processes, software and systems. Students use mathematical foundations, algorithmic principles, and computer science theory in the modeling and design of such systems.

Computer Science

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/gameprogramminganddevelopment/

The concentration in game programming and development provides conceptual understanding of game design and practical experience in the design and the development of games. The courses in this concentration include fundamentals of game design and development, large-scale game development, and special topics in educational and experimental game design.

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