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CS 283 Systems Programming 3.0 Credits

This course introduces computer systems, including interaction of hardware and software through the operating system, from the programmer's perspective. Three fundamental abstractions are emphasized: processes, virtual memory, and files. These abstractions provide programmers a common interface to a wide variety of hardware devices. Topics covered include linking, system level I/O, concurrent programming, and network programming.

College/Department: College of Computing and Informatics
Repeat Status: Not repeatable for credit
Prerequisites: CS 265 [Min Grade: D]

Computer Science

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computerscience/

Major: Computer Science Degree Awarded: Bachelor of Science in Computer Science (BSCS) or Bachelor of Arts in Computer Science (BACS) Calendar Type: Quarter Total Credit Hours: 186.5 Co-op Options: Three Co-op (Five years); One Co-op (Four years) Classification of Instructional Programs (CIP) code: 11.0701 Standard Occupational Classification (SOC) code: 11-3021; 15-1111; 15-1131; 15-1132; 11-1199

Computer Science

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computersecurity/

The Computer Science concentration in Computer Security is designed to supply graduates with the skills needed to prepare them for a wide range of opportunities. It gives students the ability to design and implement computing security and privacy processes, software and systems. Students use mathematical foundations, algorithmic principles, and computer science theory in the modeling and design of such systems.

Computer Science

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/gameprogramminganddevelopment/

The concentration in game programming and development provides conceptual understanding of game design and practical experience in the design and the development of games. The courses in this concentration include fundamentals of game design and development, large-scale game development, and special topics in educational and experimental game design.

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