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GMAP 395 Advanced Game Design and Production 3.0 Credits

This course will step through the various modules of game engines, enabling students to gain access to real-time shaders and materials, particle systems and animation techniques.

College/Department: Antoinette Westphal COMAD/Digital Media
Repeat Status: Not repeatable for credit
Prerequisites: GMAP 345 [Min Grade: D] or CS 345 [Min Grade: D]