Digital Media MS
Major: Digital Media
Degree Awarded: Master of Science (MS)
Calendar Type: Quarter
Minimum Required Credits: 45.0
Co-op Option: Available for full-time, on-campus master's-level students
Classification of Instructional Programs (CIP) code: 11.0801
Standard Occupational Classification (SOC) code: 15-1134
About the Program
As a natural extension of the Animation and Visual Effects, Game Design and Production, Interactive Digital Media, and Virtual Reality and Immersive Media undergraduate programs, the Master of Science (MS) program challenges students to push beyond what is known and into what is possible.
Students who will excel are those who:
- Have graduated with significant skills in 3-D modeling and animation, game design, or interactive digital media and could immediately find a job in user experience (UX) design, game design, virtual and augmented reality (AR/VR), or animation—but want more. Students will build upon those skills and develop a critical understanding of how the industry evolves, so they can forecast the future and prepare employers for what’s coming.
- Are a scholar with significant knowledge in the field of digital media and want both to advance that knowledge and to apply it to research problems across disciplines. Students can expand their universe of possibilities in areas like gaming, animation, virtual and augmented reality, or immersive media in general.
This program is STEM designated.
In this two-year program, students will combine research with applicable skills in 21st century media applications. The curriculum offers a mix of academic coursework and project-related activities in advanced digital design, including 3-D modeling, animation, interactivity, gaming and digital media history, theory, and methods.
Additional Information
For more information, visit Drexel's Graduate Studies in Digital Media webpage.
Admission Requirements (MS)
Master of Science Program
The MS in Digital Media is an advanced course of study. A successful applicant for admission will have a baccalaureate degree, a minimum 3.2 undergraduate GPA, and assumed production skills in 3-D modeling, animation, and interactivity.
Proof of basic competencies is demonstrated by undergraduate transcript and/or portfolio review. For qualified candidates lacking production skills, we offer a series of pre-graduate classes. Satisfactory completion of the classes qualifies one to apply for graduate admission. Pre-graduate classes may include some or all for the following:
CS 171 | Computer Programming I | 3.0 |
CS 172 | Computer Programming II | 3.0 |
DIGM 100 | Digital Design Tools | 3.0 |
DIGM 505 | Design and Interactivity Bootcamp | 3.0 |
DIGM 506 | Animation and Game Design Bootcamp | 3.0 |
Additional Information
For more information on requirements and how to apply, visit Graduate Admissions at Drexel University.
Degree Requirements (MS)
Students are required to take a Digital Media History, Theory, and Methods course and an advanced seminar for a total of 6.0 credits, as well as a minimum of nine courses in advanced modeling animation and interactivity.
During the first year, students also take three New Media Project courses (9.0 credits). These courses provide opportunities to work on funded and unfunded research and industry projects under the guidance of a graduate faculty member. With faculty approval, students may also work on personally designed projects relevant to problem solving in a student's specific area of interest.
In addition, students are required to take 12.0 credits (a minimum of four courses) of directed studies in support of developing knowledge in an area—outside of media and design—to which digital media skills may be applied. The set of directed studies will be determined by the students and their graduate advisors. Possible areas for this focus include, but are not limited to, computer science, information science, bio-medical technology, social science, humanities, and education.
Thesis Project
During the second year of study, each student develops and produces a master's thesis project. By the third week of the fall term, students submit a proposal to the Digital Media Graduate Committee. Upon approval of the proposal, the student works toward thesis completion, including:
- An oral presentation to the college
- A written statement to the committee
- A copy of the completed media work for the graduate program archive
The thesis project must demonstrate domain knowledge of the agreed-upon classes. The media component of the project must demonstrate expertise in 3-D modeling/animation and/or interactivity.
Prerequisite Courses
Students without adequate background in digital media are required to take the following prerequisite courses, which are offered during the fall term of the first year of enrollment. These courses do not count towards the MS in Digital Media degree requirements.
Bootcamps * | ||
DIGM 505 | Design and Interactivity Bootcamp | 3.0 |
DIGM 506 | Animation and Game Design Bootcamp | 3.0 |
Total Credits | 6.0 |
- *
Required for students without digital media background.
Required Courses
Digital Media Core | ||
DIGM 501 | New Media: History, Theory and Methods | 3.0 |
DIGM 510 | Designing for Interactivity | 3.0 |
DIGM 511 | Research Methods for Digital Media | 3.0 |
Digital Media Specialization | 18.0 | |
Select 18.0 credits from the following list: | ||
Game Design and Development | ||
Game Design I | ||
Game Design II | ||
Game Development Foundations | ||
Serious Games | ||
Experimental Games | ||
Game Design from the Player’s Perspective | ||
Digital Media and Virtual Production | ||
Spatial Data Capture | ||
Animation I | ||
Animation II | ||
Organic Modeling | ||
Advanced Concepts and Applications in Interactive 3D Environments | ||
Immersive World Building | ||
UX Design and Digital Cultural Heritage | ||
Digital Cultural Heritage | ||
Interactivity I | ||
Interactivity II | ||
General Digital Media | ||
Digital Media Skills Intensive | ||
Independent Study in Digital Media | ||
Independent Study in Digital Media | ||
Special Topics in Digital Media | ||
Special Topics in Digital Media | ||
New Media Project | ||
DIGM 540 | New Media Project ** | 6.0 |
Thesis | ||
DIGM 680 | Thesis Development | 3.0 |
Directed Studies | 9.0 | |
Total Credits | 45.0 |
- **
Course is taken 2 times.
Sample Plan of Study (MS)
Students without adequate background in digital media must complete two prerequisite courses which are offered during the fall term of the first year of enrollment: DIGM 505 Design and Interactivity and DIGM 506 Animation and Game Design.
First Year | |||||||
---|---|---|---|---|---|---|---|
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
DIGM 501 | 3.0 | DIGM 510 | 3.0 | DIGM 511 | 3.0 | Digital Media Specialization | 3.0 |
DIGM 505 | 3.0 | DIGM 540 | 3.0 | DIGM 540 | 3.0 | ||
DIGM 506 | 3.0 | Digital Media Specialization | 3.0 | Digital Media Specialization | 3.0 | ||
9 | 9 | 9 | 3 | ||||
Second Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | ||
DIGM 680 | 1.0 | DIGM 680 | 1.0 | DIGM 680 | 1.0 | ||
Digital Media Specialization | 3.0 | Digital Media Specialization | 3.0 | Digital Media Specialization | 3.0 | ||
Directed Elective | 3.0 | Directed Elective | 3.0 | Directed Elective | 3.0 | ||
7 | 7 | 7 | |||||
Total Credits 51 |
Note: First Year Summer term is less than the 4.5-credit minimum required (considered half-time status) of graduate programs to be considered financial aid eligible. As a result, aid will not be disbursed to students this term.
Facilities
The Digital Media program operates several labs including a state-of-the-art combined green screen/motion capture studio as well as 2.5 ton, 3-degree-of-freedom motion platform. All labs and classrooms are equipped with powerful Dell and Boxx Technologies Workstations running Windows and Unix operating systems and Mac computers running OS X. Software includes a host of Adobe products and Autodesk 3ds Max and Combustion; Alias Maya; Softimage XSI and Behavior, Pixar RenderMan Pro Server along with RenderMan Artist Tools for Maya and RenderMan for Maya; Pixologic Z-Brush; Apple Shake; MotionBuilder; GarageGames; NextLimit RealFlow, and SideEffect's Houdini.
Program Level Outcomes
Upon completion of the program, graduates will be prepared to:
- Demonstrate the knowledge and skills to enter the Digital Media industry
- Demonstrate an innovative and creative approach to Digital Media research
- Analyze the cultural impact of digital media
- Explore and embrace emerging technologies in digital media
- Critically analyze their own work and academic research literature
- Communicate design ideas and research results effectively.