Digital Media MS

Major: Digital Media
Degree Awarded: Master of Science (MS)
Calendar Type: Quarter
Minimum Required Credits: 45.0 
Co-op Option: None
Classification of Instructional Programs (CIP) code: 11.0801
Standard Occupational Classification (SOC) code: 15-1134

About the Program

The Master of Science (MS) in Digital Media at Drexel University is a 45-credit, interdisciplinary graduate program that prepares students for advanced work in digital design, animation, games, immersive media, and critical media studies. Grounded in three core domains—Art and Design, Technology, and Critical Thinking—the program offers a balanced education that combines creative practice, technical proficiency, and critical insight.

Students gain hands-on experience with emerging tools for real-time rendering, virtual and augmented reality (VR/AR), AI-enhanced workflows, and interactive storytelling. Whether building animated worlds, designing playable experiences, prototyping interfaces, or analyzing the ethical impact of media technologies, students graduate ready to contribute meaningfully to a rapidly evolving field.

The curriculum is adaptive by design, with advanced coursework that evolves based on emerging technologies and faculty expertise, ensuring students engage with cutting-edge tools and ideas while building a strong foundation across the program’s three core domains. In the final year, students choose between a Capstone Project or a Research Thesis, each designed to demonstrate mastery through applied or scholarly work.

This program is ideal for students who:

  • Have a background or strong interest in animation, game design, immersive media, or interactive digital arts and want to advance their creative and technical capabilities.
  • Seek to apply emerging technologies—such as AI, machine learning, and spatial computing—in their design practice.
  • Are interested in examining the ethical, social, and critical dimensions of digital media production.
  • Value interdisciplinary collaboration and project-based learning.
  • The MS in Digital Media is STEM-designated and offers options for full-time or part-time study.
  • For more information, visit Drexel’s Graduate Studies in Digital Media webpage.

For more information, visit Drexel’s Graduate Studies in Digital Media webpage.

Admission Requirements (MS)

Master of Science Program

The MS in Digital Media is an advanced interdisciplinary program designed for students who are ready to engage with creative technologies, critical frameworks, and emerging media practices. Applicants must hold a bachelor’s degree from an accredited institution. While a minimum undergraduate GPA of 3.2 is recommended, applicants with a lower GPA may still be considered if they demonstrate strong potential through other aspects of their application.

We welcome students from diverse academic and professional backgrounds—including but not limited to animation, game design, visual communication, computer science, media studies, architecture, engineering, and the humanities. However, applicants must show evidence of prior experience in digital media—either creative, technical, or theoretical.

Admission is based on a holistic review of the following:

  • Academic transcripts
  • A portfolio or documented experience (if available).
  • A statement of purpose outlining professional goals and research/creative interests
  • A resume or CV
  • Letters of recommendation

Additional Information

For more information on requirements and how to apply, visit Graduate Admissions at Drexel University.

Degree Requirements (MS)

The MS in Digital Media is a 45-credit interdisciplinary program completed over two academic years (six quarters). The curriculum is structured around three core domains—Art and Design, Technology, and Critical Thinking—and integrates creative practice, technical proficiency, and critical inquiry.

Year 1 (27 credits) establishes foundational competencies through nine required 3-credit courses across the three domains. Coursework includes speculative design, visual storytelling, interactive media, emerging technologies, media theory, and project management. This first year provides students with the conceptual and technical fluency needed to specialize in Year 2.

Year 2 (18 credits) focuses on advanced topics and independent research or creative production. Students take three upper-level courses (9 credits) that reflect emerging areas in digital media and complete either a Capstone Project or a Research Thesis, distributed as 3 credits per quarter over three terms (9 credits total).

There are no elective requirements, but advanced courses rotate based on faculty expertise and current developments in the field, ensuring that students remain engaged with cutting-edge tools and ideas.

Capstone Project or Research Thesis

In the final year, students complete either:

  • Capstone Project – A professional digital media artifact (e.g., animation, game, interactive experience, or immersive application) developed in consultation with a faculty advisor and accompanied by reflective documentation.
  • Research Thesis – A scholarly investigation that contributes new insights to the field of digital media through critical analysis, theory-building, or methodological innovation.

Both options span three quarters and carry 3 credits per term. Students are required to submit a proposal, participate in a final presentation or defense, and produce documentation appropriate to the format (project or thesis).

Art and Design Domain
DIGM 551Critical and Speculative Design for Digital Media3.0
DIGM 552Visual Storytelling in Digital Media3.0
DIGM 553Experimental Digital Media Lab3.0
Technology Domain
DIGM 561Digital Media Technologies3.0
DIGM 562Interactive Media and User Experience *3.0
DIGM 563Emerging Technologies in Digital Media3.0
DIGM 664Advanced Topics in Digital Media 3.0
Critical Thinking Domain
DIGM 571Digital Media Project Management 3.0
DIGM 572Digital Media Research Strategies 3.0
DIGM 573Critical Theories in Digital Media *3.0
DIGM 674Ethics and Social Impact of Digital Media3.0
DIGM 675Future Trends in Digital Media3.0
Capstone and Thesis Development
DIGM 691Digital Media Research and Project Development I 3.0
DIGM 692Digital Media Research and Project Development II3.0
DIGM 693Digital Media Thesis/Capstone Finalization3.0
Total Credits45.0
*

 Required for Minor in Digital Media.

Sample Plan of Study (MS)

Full-Time

First Year
FallCreditsWinterCreditsSpringCreditsSummerCredits
DIGM 5513.0DIGM 5523.0DIGM 5533.0Vacation
DIGM 5613.0DIGM 5623.0DIGM 5633.0 
DIGM 5713.0DIGM 5723.0DIGM 5733.0 
 9 9 9 0
Second Year
FallCreditsWinterCreditsSpringCredits 
DIGM 6643.0DIGM 6743.0DIGM 6753.0 
DIGM 6913.0DIGM 6923.0DIGM 6933.0 
 6 6 6 
Total Credits 45

Part-Time

First Year (Part-Time)
FallCreditsWinterCreditsSpringCreditsSummerCredits
DIGM 5513.0DIGM 5623.0DIGM 5633.0Vacation
DIGM 5613.0DIGM 5723.0DIGM 5733.0 
 6 6 6 0
Second Year (Part-Time)
FallCreditsWinterCreditsSpringCreditsSummerCredits
DIGM 5713.0DIGM 5523.0DIGM 5533.0Vacation
DIGM 6643.0DIGM 6743.0DIGM 6753.0 
 6 6 6 0
Third Year (Part-Time)
FallCreditsWinterCreditsSpringCredits 
DIGM 691*3.0DIGM 692*3.0DIGM 693*3.0 
 3 3 3 
Total Credits 45


 

*

Note: This term is less than the 4.5-credit minimum required (considered half-time status) of graduate programs to be considered financial aid eligible. As a result, aid will not be disbursed to students this term.

Facilities

Graduate students in Digital Media at Drexel University benefit from access to cutting-edge facilities housed within the award-winning URBN Center. These include animation and game development studios, immersive media labs, and fabrication spaces. The program features a professional-grade LED volume wall for real-time virtual production, enabling dynamic in-camera visual effects and immersive storytelling. Complementing this are an industry-standard green screen cyclorama and a Vicon motion capture system, supporting a wide range of projects. Additional venues such as the Pearlstein Gallery, URBN screening room, and black box theater provide spaces for exhibitions, critiques, and performances, fostering a collaborative and innovative environment for digital media exploration.

Program Level Outcomes

Upon completion of the program, graduates will be able to:

  • Understand key concepts of digital media research methods.
  • Analyze the cultural and ethical impact of digital media in diverse contexts.
  • Apply principles of interaction, play, and user experience design in digital media development.
  • Critically evaluate emerging technologies and their applications in digital media.
  • Collaborate effectively in both academic research and industry-driven project environments.
  • Communicate research results and project outcomes effectively through written, visual, and digital formats.
  • Demonstrate adaptability in navigating and utilizing evolving digital tools and technologies.
  • Integrate critical thinking and creative problem-solving in the development of innovative digital media projects.

Digital Media Faculty

Alexus Aiken, MS (Drexel University). Instructor. 3D Animation and real-time collaborative animation.
Milady S. Bridges, BA (Rutgers University) Program Director, Animation and Visual Effects. Assistant Teaching Professor. Animation and visual effects technical artist
Paul Diefenbach, PhD (University of Pennsylvani). Associate Professor. Game development, real-time rendering
Troy Finamore, MS (Drexel University) Program Director, User Experience & Interaction Design. Teaching Professor. User interface design, interaction design, user experience design, and user research.
Aroutis N. Foster, PhD (Michigan State University) Associate Dean for Academic Affairs and Graduate Studies. Professor. Educational psychology and educational technology, especially the following: Motivation; Technological Pedagogical Content Knowledge (TPACK); Immersive Interactive Digital Environments (simulation, games, virtual realities.
Ari Gass, PhD (University of Chicago). Assistant Professor. Feminist and queer theory in computational media; interactive, participatory performance art.
Nick Jushchyshyn, MFA (Academy of Art University) Program Director, VR & Immersive Media. Associate Professor. Visual effects, digital media and animation.
Frank J. Lee, PhD (Carnegie Mellon University). Professor. Human-computer interaction; cognitive engineering and science, intelligent software agents for games and education.
Robert Lloyd, MFA (Temple University) Program Director, Game Design & Production. Associate Teaching Professor. Game development, themed entertainment and motion simulation
David Mauriello, BA (Lafayette College). Assistant Professor. 3D modeling and animation.
Glen Muschio, PhD (Temple University). Associate Professor. Digital media, society, communication
Santiago Ontañón, PhD (University of Barcelona). Associate Professor. Game AI, computer games, artificial intelligence, machine learning, case-based reasoning
Emil Polyak, MDCArtDes (University of New South Wales) Program Director, Master's in Digital Media. Associate Professor. Cross-disciplinary art and design
Jervis Thompson, BS (Drexel University). Teaching Professor. Digital media, interactive multimedia
Michael Wagner, PhD (Vienna University of Technology) Program Director, Digital Media. Professor. Educational use of digital media and computer games.

Emeritus Faculty

Theo Artz, BFA (Tyler School of Art, Temple University). Associate Professor. Digital media.