Learning Technologies MS
Major: Learning Technologies
Degree Awarded: Master of Science (MS)
Calendar Type: Quarter
Minimum Required Credits: 45.0
Co-op Option: None
Classification of Instructional Programs (CIP) code: 13.0501
Standard Occupational Classification (SOC) code: 25-9031
About the Program
The School of Education offers an MS in Learning Technologies program of study to prepare future knowledge workers and leaders to meet the challenges facing schools, higher education, corporate, non-profit, military and government organizations using advanced technologies for learning. This program can articulate to a Drexel doctoral program with a focus on content and research in Leaning Technologies.
Learn to lead the strategy, creation, and implementation of learning design and development systems using emerging educational technologies and based on research and practice in the learning sciences, learning engineering and learning experience design. This program prepares students to create learning solutions for a dynamic and interconnected world. The curriculum is built on a framework of national education standards, digital literacy, design thinking, instructional design approaches, learning sciences and assessment all tempered by social justice perspectives. In a world that depends on instant information, the learning technologies graduate program is the ideal preparation for a broad range of careers in education, government, community and business settings guided by outstanding research and practitioner faculty.
The Learning Technologies leadership preparation program also embeds several online Graduate Certificates including Instructional Design for e-Learning, Learning Analytics, and Creativity Tools & Techniques for the Classroom or Workplace. These certificates enable students to develop a specialized foundation in each field. If you choose to complete one or two of these certificates prior to enrolling in the MS degree in Learning Technologies, up to 15 credit hours may be transferred to the Learning Technologies Master's degree upon admission.
Courses are offered in a convenient leading-edge online format, although blended learning opportunities are integrated into the program. Coursework is enriched and supplemented by hands-on learning activities leading to the creation of a product portfolio, built upon regular and substantive interactions between faculty, students and practitioners through direct interaction and social media channels. We promote connections with prospective employers and opportunities for collaborative research and writing. The program features student research papers and projects and invited keynote speakers, workshops and webinars.
Additional Information
For more information about this program, please visit the School of Education MS in Learning Technologies webpage.
Admission Requirements
Each candidate interested in the MS in Learning Technologies will submit the following application materials:
- Completed application form
- Transcripts (must be provided for every institution attended)
- Personal essay, providing commitment to program’s unique features
- Professional resume
- Two letters of recommendation
Admission to the MS in Learning Technologies program will follow the University standards for admission to graduate study including the receipt of a bachelor’s degree from an accredited college or university with an earned GPA of 3.0 or better on a 4.0 scale.
Information about how to apply is available on the Graduate Admissions at Drexel University webpage.
Degree Requirements
Education Core Courses | ||
EDCR 512 | Using and Integrating Learning Technologies | 3.0 |
EDCR 514 | Diversity, Equity, and Social Justice in Education | 3.0 |
Learning Engineering | ||
EDLT 502 | Learning Experience Design | 3.0 |
EDLT 503 | The Learning Sciences | 3.0 |
EDLT 504 | Learning Engineering | 3.0 |
Instructional Design for e-Learning | ||
EDLT 551 | Instructional Design Methods | 3.0 |
EDLT 552 | Instructional Design: Project Management | 3.0 |
ELL 503 | Teaching and Learning Issues in E-Learning | 3.0 |
Learning Analytics | ||
EDLT 591 | Learning Analytics: Lenses on students, teaching, and curriculum enactment | 3.0 |
EDLT 592 | Information Enabled Change in Educational Organizations | 3.0 |
EDLT 593 | Using Data to Understand Educational Systems | 3.0 |
Creativity Tools & Techniques for the Classroom and Workplace | ||
CRTV 502 | Tools and Techniques in Creativity | 3.0 |
CRTV 503 | Creativity in the Workplace | 3.0 |
CRTV 615 | Neuroscience, Creativity and Innovation | 3.0 |
or CRTV 650 | Current Trends in Creativity & Innovation | |
Professional Elective | 3.0 | |
Total Credits | 45.0 |
Sample Plan of Study
First Year | |||||||
---|---|---|---|---|---|---|---|
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
EDCR 512 | 3.0 | EDCR 514 | 3.0 | EDLT 502 | 3.0 | EDLT 551 | 3.0 |
EDLT 503 | 3.0 | EDLT 504 | 3.0 | EDLT 591 | 3.0 | EDLT 592 | 3.0 |
6 | 6 | 6 | 6 | ||||
Second Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
EDLT 552 | 3.0 | CRTV 502 | 3.0 | CRTV 503 | 3.0 | Professional Elective* | 3.0 |
EDLT 593 | 3.0 | ELL 503 | 3.0 | CRTV 615 | 3.0 | ||
6 | 6 | 6 | 3 | ||||
Total Credits 45 |
- *
Note: This term is less than the 4.5-credit minimum required (considered half-time status) of graduate programs to be considered financial aid eligible. As a result, aid will not be disbursed to students this term.
Program Level Outcomes
- Apply instructional design principles, methods, and digital media for high quality learning formats that align with 21st Century and NET Standards for a variety of learning environments throughout the lifespan.
- Design, implement, market, and assess online learning and e-learning strategies for effective and transformative distance, hybrid, and face to face learning at all educational and training levels.
- Develop digital performance support tools and formats for just-in-time learning and support throughout the workflow.
- Develop knowledge and skills in educational technology research activities, methods, and action research projects.
- Assess and evaluate emerging digital technologies, e.g., assistive technologies, mobile applications, simulations, and online assessment tools
- Design and integrate appropriate strategies for learners with disabilities creating accessible and equitable environments for learning.
- Design, develop, adopt, and integrate innovative learning environments, including game-based learning strategies, techniques, and approaches in designing effective and innovative learning environments.
- Use technologies to communicate, collaborate, solve problems, make decisions, and conduct research, as well as foster creativity and life-long learning, making particular use of learning analytics methods and processes to inform action.
- Lead educational, development, and other organizations through the application of learning technology in current educational trends, educational interventions, and global contexts.
- Integrate technology-based tools for effective and transformative teaching and learning, creating safe, positive and productive online and e-learning environments that support and facilitates learning for all learners.
- Demonstrate an understanding of social justice, equality, diversity and inclusion and civic engagement.
- Demonstrate a thorough understanding of developmentally appropriate lifespan learning based on the learning sciences.
- Expand the understanding of formative and summative assessments and their collective use for designing learning experiences.
- Use appropriate means of ongoing technology-based and traditional assessment and utilize data to demonstrate learner growth and make appropriate modifications to the curriculum.
- Become an academic leader in technology leadership through the development of new ideas, theories and best practices grounded in global and local contexts.
- Demonstrate competency with the legal requirements as well as ethical and professional standards that govern the use and implementation of Learning Technologies.