Minor in Game Design & Production
About the Minor
The minor in Game Design & Production requires the completion of 24.0 credits. This flexible minor provides a foundation of general game development experiences and allows students to focus on a specific skill specialty through their choice of classes.
The first 9.0 credits of courses form a foundation of skills in basic scripting, familiarity with a variety of game engines, and an overview of the industry and game development process. The next 9.0 credits of courses build the student's technical knowledge and offer team-based project opportunities. The last 6.0 credits of elective courses allow a student to focus on a select digital content creation skill in the game development space.
Admission Requirements
The Game Design & Production minor is open to students with a minimum GPA of 3.0.
For more information, please visit the Westphal minors web page. You can learn more about the Game Design & Production major here, including samples of work created by student and alum.
Program Requirements
| Required Courses: | ||
| DIGM 131 | Introduction to Scripting for the Digital Content Creation Pipeline | 3.0 |
| GMAP 102 | Game Design Lab II | 3.0 |
| GMAP 260 | Overview of Computer Gaming | 3.0 |
| Select nine credits from the following: | 9.0 | |
| Game History | ||
| Entrepreneurial Game Studio Incubator Lab Project | ||
| Serious Games | ||
| Experimental Games | ||
| Game Development Foundations | ||
| Game Design from the Player’s Perspective | ||
| Architecture & Game Level Design Workshop | ||
| Artificial Intelligence in Gaming | ||
| Game Development: Workshop I | ||
| Game Development: Workshop II | ||
| Advanced Game Design and Production | ||
| Audio for Games | ||
| Special Topics in Game Art and Production | ||
| Special Topics in Game Art and Production | ||
| Select six credits from the following electives: | 6.0 | |
| Computer Graphics Imagery I | ||
| Realtime Visualization | ||
| Animation I | ||
| Animation II | ||
| Computer Game Design and Development | ||
| Game AI Development | ||
| Game Engine Programming | ||
| Game Design Lab I | ||
| Overview of Game Playtesting | ||
| Basic Portfolio | ||
| Game User Interface Design | ||
| Concept Art for Games | ||
| Scripting for Game Design | ||
| Advanced Portfolio | ||
| Special Topics in Game Art and Production | ||
| Special Topics in Game Art and Production | ||
| Game: Universe & Story | ||
| Future of Narrative Games | ||
| Motion Capture I | ||
| Motion Capture II | ||
| Total Credits | 24.0 | |
Additional Information
For more information about the minor, please contact the associate program director, Prof. Tony A. Rowe tar74@drexel.edu
