Product Design BS
Major: Product Design
Degree Awarded: Bachelor of Science (BS)
Calendar Type: Quarter
Minimum Required Credits: 191.0
Co-op Options: One Co-op (Four years)
Classification of Instructional Programs (CIP) code: 11.0105
Standard Occupational Classification (SOC) code: 15-1255; 27-1021; 27-1024; 27-1029
About the Program
The Product Design program at Drexel University explores opportunities in the field of Industrial Design, preparing students for exciting and dynamic careers in the ever-evolving world of product development and innovation. This creative and interdisciplinary program combines the fields of art, engineering, technology, psychology, business, and sociology to equip students with the skills needed to design the products, services, systems and experiences that shape our daily lives.
Our curriculum is centered on teaching students the technical and innovative skills required to develop products for a wide range of industries. Students have access to a range of fabrication facilities which include the Prod Make Lab, the Hybrid Making Lab, the Smart Product Lab, and Empathic Co-Design Lab. The shops, labs and studios are all collaborative, design-centered spaces, built to promote and sustain the studio culture. Students also gain strategic problem-finding and problem-solving skills that can be applied across various contexts. Through hands-on studio work and design research methods focused on product development, commercialization and user experience, our students develop a comprehensive understanding of a human-centered design process.
One of the unique features of our program is the ability to collaborate among students and between programs. We encourage our students to address challenges in sustainability, social impact design, health, technology, and interdisciplinary product development and innovation. By working with faculty and peers from various disciplines, our students gain a broad perspective on design and its potential to make a positive impact on the world.
Graduates of the Product Design program are well-prepared for a wide range of creative and in-demand careers. Through the rigorous curriculum and co-op employment experience, our alumni have gone on to successful careers as industrial designers in the following areas: consumer products, furniture design, toy design, medical devices, wearable technology, transportation, user experience/user interface (UX/UI), electronics, design research, project management and environmental design. With a Bachelor of Science in Product Design from Drexel University, you'll be equipped with the skills and knowledge needed to make your mark in this exciting field.
Students enrolled in the Product Design major are encouraged to pursue a minor outside of Product Design which allows them to apply their design capabilities towards a specific area of expertise and interest.
Additional Information
For more information about this major, visit the Westphal College of Media Arts & Design's Product Design page.
Degree Requirements
In addition to the following requirements for graduation, students enrolled in the Product Design major are encouraged to pursue a minor outside of Product Design that will allow them to apply their design capabilities toward a specific area of expertise.
| General Education Requirements | ||
| CHEM 201 | Why Things Work: Everyday Chemistry | 3.0 |
| CIVC 101 | Introduction to Civic Engagement | 1.0 |
| COOP 101 | Career Management and Professional Development * | 1.0 |
| COM 220 | Qualitative Research Methods | 3.0 |
| ENGL 101 | Composition and Rhetoric I: Inquiry and Exploratory Research | 3.0 |
| or ENGL 111 | English Composition I | |
| ENGL 102 | Composition and Rhetoric II: Advanced Research and Evidence-Based Writing | 3.0 |
| or ENGL 112 | English Composition II | |
| ENGL 103 | Composition and Rhetoric III: Themes and Genres | 3.0 |
| or ENGL 113 | English Composition III | |
| MATH 101 | Introduction to Analysis I | 4.0 |
| PHYS 170 | Electricity and Motion | 3.0 |
| PHYS 171 | Computational Lab for Electricity and Motion | 1.0 |
| PSY 101 | General Psychology I | 3.0 |
| UNIV A101 | The Drexel Experience | 1.0 |
| Arts and Humanities | ||
| Select 6.0 credits from the following 100-400 level courses (including T380 and T480): | 6.0 | |
Any AFAS (Africana Studies) | ||
Any ARCH (Architecture) | ||
Any ARTH (Art History) | ||
Any COM (Communication) | ||
Any DANC (Dance) | ||
Any ENGL (English) | ||
Any FMST (Film Studies) | ||
Any GST (Global Studies) | ||
Any HIST (History) | ||
Any INTR (Interior Design) | ||
Any IST (Internatonal Studies) | ||
Any JWST (Jewish Studies) | ||
Any LING (Linguistics) | ||
Any MENA (Middle East & North African Studies) | ||
Any MUSC (Music) | ||
Any PHIL (Philosophy) | ||
Any PHTO (Photography) | ||
Any PPE (Philosophy, Politics & Economics) | ||
Any PBHL (Public Health) | ||
Any RELS (Religious Studies) | ||
Any SCRP (Screenwriting & Playwriting) | ||
Any THTR (Theater) | ||
Any TVST (Television Studies) | ||
Any VSCM (Graphic Design) | ||
Any WGST (Women's and Gender Studies) | ||
Any WRIT (Writing) | ||
| Social Science | ||
| Select 3.0 credits from the following 100-400 level courses (including T380 and T480): | 3.0 | |
Any AFAS (Africana Studies) | ||
Any ANTH (Anthropology) | ||
Any CJS (Criminology & Justice Studies) | ||
Any CS (Computer Science) | ||
Any ECON (Economics) | ||
Any ENSS (Environmental Studies & Sustainability) | ||
Any ENVS (Environmental Science) | ||
Any PSCI (Political Science) | ||
Any PSY (Psychology) | ||
Any PBHL (Public Health) | ||
Any SOC (Sociology) | ||
Any WGST (Women's & Gender Studies) | ||
| Required Art History | ||
| Select 9.0 credits from the following 100-400 level courses (including T380 and T 480): | 9.0 | |
Any ARTH (Art History) | ||
| Free electives | ||
| Select any unrestricted 100-499 courses | 24.0 | |
| Visual Studies Requirements | ||
| PHTO 110 | Photography | 3.0 |
| PHTO 224 | Studio Lighting Techniques | 3.0 |
| VSCM 230 | Visual Communication I | 4.0 |
| VSST 101 | Design I | 4.0 |
| VSST 102 | Design II | 4.0 |
| VSST 103 | Design III | 4.0 |
| VSST 110 | Introductory Drawing | 3.0 |
| VSST 111 | Figure Drawing I | 3.0 |
| WEST 107 | Maker Workshop | 3.0 |
| Select one of the following: | 4.0 | |
| Multimedia: Materials | ||
| Sculpture: CNC Fabrication | ||
| Sculpture: Metal Fabrication | ||
| Sculpture I | ||
| Sculpture II | ||
| Sculpture III | ||
| Product Design Requirements | ||
| DSMR 100 | Computer Imaging I | 3.0 |
| DSMR 201 | Analysis of Product | 3.0 |
| ECON 201 | Principles of Microeconomics | 4.0 |
| ENTP 100 | Innovation Ecosystem | 1.0 |
| ENTP 205 | Ready, Set, Fail | 3.0 |
| MATE 120 | Modern Materials in Your World | 3.0 |
| MATE 121 | Mechanical Behavior of Materials for Product Design | 1.0 |
| PROD 101 | History and Analysis of Product Design | 3.0 |
| PROD 205 | Applied Making I | 3.0 |
| PROD 211 | Form Studio | 4.0 |
| PROD 212 | Intro to Product Design | 4.0 |
| PROD 214 | Human Factors | 3.0 |
| PROD 222 | Introduction to CAD Product Design | 3.0 |
| PROD 230 | Product Design Process Studio | 4.0 |
| PROD 235 | Applied Design Visualization | 3.0 |
| PROD 242 | Computer Aided Imagining in Product Design | 3.0 |
| PROD 245 | Seminar Professional Landscape | 3.0 |
| PROD 255 | Applied Materials in Product Design | 3.0 |
| PROD 275 | Visual Communication for Product Design | 3.0 |
| PROD 340 | Interdisciplinary Product Design Studio | 4.0 |
| PROD 345 | Applied Human Centered Design | 3.0 |
| PROD 425 | Applied Design Research | 3.0 |
| PROD 460 | Research Synthesis Studio | 4.0 |
| PROD 470 | Create Build Studio | 4.0 |
| PROD 475 | Professional Practice in Product Design | 3.0 |
| PROD 480 | Exhibition Studio | 4.0 |
| Select one of the following: | 3.0 | |
| Soft Goods for Product Design | ||
| Aging, Design and Healing | ||
| Speaker Making | ||
| Food + Design | ||
| Design Ethics + Climate Futures | ||
| Experimental Design | ||
| Design for Manufacturing | ||
| Special Topics in Product Design | ||
| Special Topics in Product Design | ||
| Independent Study in Product Design | ||
| Independent Study in Product Design | ||
| Total Credits | 191.0 | |
- *
COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.
Writing-Intensive Course Requirements
In order to graduate, all students must pass three writing-intensive courses after their freshman year. Two writing-intensive courses must be in a student's major. The third can be in any discipline. Students are advised to take one writing-intensive class each year, beginning with the sophomore year, and to avoid “clustering” these courses near the end of their matriculation. Transfer students need to meet with an academic advisor to review the number of writing-intensive courses required to graduate.
A "WI" next to a course in this catalog may indicate that this course can fulfill a writing-intensive requirement. For the most up-to-date list of writing-intensive courses being offered, students should check the Writing Intensive Course List at the University Writing Program. Students scheduling their courses can also conduct a search for courses with the attribute "WI" to bring up a list of all writing-intensive courses available that term.
Sample Plan of Study
4 year, 1 coop
| First Year | ||
|---|---|---|
| Fall | Credits | |
| ENGL 101 or ENGL 111 | Composition and Rhetoric I: Inquiry and Exploratory Research or English Composition I | 3.0 |
| PROD 101 | History and Analysis of Product Design | 3.0 |
| UNIV A101 | The Drexel Experience | 1.0 |
| VSST 101 | Design I | 4.0 |
| VSST 110 | Introductory Drawing | 3.0 |
| Credits | 14 | |
| Winter | ||
| CIVC 101 | Introduction to Civic Engagement | 1.0 |
| DSMR 100 | Computer Imaging I | 3.0 |
| ENGL 102 or ENGL 112 | Composition and Rhetoric II: Advanced Research and Evidence-Based Writing or English Composition II | 3.0 |
| VSST 102 | Design II | 4.0 |
| WEST 107 | Maker Workshop | 3.0 |
| Art History Elective | 3.0 | |
| Credits | 17 | |
| Spring | ||
| ENGL 103 or ENGL 113 | Composition and Rhetoric III: Themes and Genres or English Composition III | 3.0 |
| MATH 101 | Introduction to Analysis I | 4.0 |
| VSST 103 | Design III | 4.0 |
| VSST 111 | Figure Drawing I | 3.0 |
| Art History Elective | 3.0 | |
| Credits | 17 | |
| Summer | ||
| VACATION | ||
| Credits | 0 | |
| Second Year | ||
| Fall | ||
| PROD 205 | Applied Making I | 3.0 |
| PROD 211 | Form Studio | 4.0 |
| PROD 235 | Applied Design Visualization | 3.0 |
| VSST 203 | Multimedia: Materials or Sculpture: CNC Fabrication or Sculpture: Metal Fabrication or Sculpture I or Sculpture II or Sculpture III | 0.0-4.0 |
| Arts and Humanities Elective | 3.0 | |
| Credits | 13-17 | |
| Winter | ||
| MATE 120 | Modern Materials in Your World | 3.0 |
| MATE 121 | Mechanical Behavior of Materials for Product Design | 1.0 |
| PROD 212 | Intro to Product Design | 4.0 |
| PROD 222 | Introduction to CAD Product Design | 3.0 |
| VSCM 230 | Visual Communication I | 4.0 |
| Arts and Humanities Elective | 3.0 | |
| Credits | 18 | |
| Spring | ||
| CHEM 201 | Why Things Work: Everyday Chemistry | 3.0 |
| DSMR 201 | Analysis of Product | 3.0 |
| ECON 201 | Principles of Microeconomics | 4.0 |
| PROD 230 | Product Design Process Studio | 4.0 |
| PROD 275 | Visual Communication for Product Design | 3.0 |
| Credits | 17 | |
| Summer | ||
| COOP 101 | Career Management and Professional Development * | 1.0 |
| PHTO 110 | Photography | 3.0 |
| PROD 242 | Computer Aided Imagining in Product Design | 3.0 |
| PROD 245 | Seminar Professional Landscape | 3.0 |
| PROD 255 | Applied Materials in Product Design | 3.0 |
| PROD Elective | 3.0 | |
| Credits | 16 | |
| Third Year | ||
| Fall | ||
| PHYS 170 | Electricity and Motion | 3.0 |
| PHYS 171 | Computational Lab for Electricity and Motion | 1.0 |
| PROD 340 | Interdisciplinary Product Design Studio | 4.0 |
| PSY 101 | General Psychology I | 3.0 |
| Free Elective | 3.0 | |
| Social Science Elective | 3.0 | |
| Credits | 17 | |
| Winter | ||
| COM 220 | Qualitative Research Methods | 3.0 |
| PROD 214 | Human Factors | 3.0 |
| PHTO 224 | Studio Lighting Techniques | 3.0 |
| PROD 345 | Applied Human Centered Design | 3.0 |
| Free Elective | 3.0 | |
| Credits | 15 | |
| Spring | ||
| COOP EXPERIENCE | ||
| Credits | 0 | |
| Summer | ||
| COOP EXPERIENCE | ||
| Credits | 0 | |
| Fourth Year | ||
| Fall | ||
| ENTP 100 | Innovation Ecosystem | 1.0 |
| PROD 425 | Applied Design Research | 3.0 |
| PROD 460 | Research Synthesis Studio | 4.0 |
| Art History Elective | 3.0 | |
| Free Electives | 3.0 | |
| Credits | 14 | |
| Winter | ||
| ENTP 205 | Ready, Set, Fail | 3.0 |
| PROD 470 | Create Build Studio | 4.0 |
| PROD 475 | Professional Practice in Product Design | 3.0 |
| Free Electives | 6.0 | |
| Credits | 16 | |
| Spring | ||
| PROD 480 | Exhibition Studio | 4.0 |
| Free Electives | 9.0 | |
| Credits | 13 | |
| Total Credits | 187-191 | |
- *
COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.
Co-op/Career Opportunities
Product designers have careers in a wide range of industries including housewares, furniture, lighting, consumer electronics, fashion accessories, medical devices, toys, design research, sustainable product design, packaging, user experience, as well as automotive and transportation. The work of product designers improves the usefulness and appearance of countless products that contribute to the quality of our work and personal lives.
Visit the Drexel Steinbright Career Development Center page for more detailed information on co-op and post-graduate opportunities.
Program Level Outcomes
Problem Solving: Upon completion of this program, students will be able to solve problems with purpose and empathy by applying human-centered design methods—including ethnographic research, ergonomics, and ethical reasoning to create products and systems that respond meaningfully to human needs and contexts.
Making: Upon completion of this program, students will be able to think through making by utilizing drawing, physical prototyping, and digital modeling as tools for exploration, iteration, and reflection, developing both conceptual clarity and material fluency.
Communication: Upon completion of this program, students will be able to communicate ideas clearly and authentically by presenting and documenting their work through effective visual, verbal, and written communication, articulating the intent, process, and impact of their design decisions.
Skill Building: Upon completion of this program, students will be able to integrate technology, craft, and production by demonstrating competence in the tools, technologies, and manufacturing processes that bring design ideas to life, from traditional making methods to advanced digital fabrication and visualization.
Collaboration: Upon completion of this program, students will be able to collaborate with industry and community in the classroom, with professional partners, and beyond—to produce responsible, interdisciplinary, innovative, ethical, and sustainable design outcomes.
Analyze, Synthesize, Reflect: Upon completion of this program, students will be able to reflect, synthesize, and develop a design philosophy while navigating the complexity of the design process in connecting design theory, history, and critical thinking to create an informed personal philosophy and point of view. Graduates will demonstrate an awareness of design’s evolving role in shaping culture, behavior, and the built world.
Critical Reasoning: Upon completion of this program, students will be able to apply and creatively integrate mathematics, basic science, and social science to show evidence of critical reasoning, critical inquiry, and to validate design decisions. The incorporation and demonstrated understanding of core concepts, methods, skills, and analysis are key components in research, concept development, and detail design.
