User Experience and Interaction Design BS

Major: User Experience and Interaction Design
Degree Awarded: Bachelor of Science (BS)
Calendar Type: Quarter
Minimum Required Credits: 184.0
Co-op Options: One Co-op (Four years); Three Co-op (Five years)
Classification of Instructional Programs (CIP) code: 11.0801
Standard Occupational Classification (SOC) code: 15-1250

NOTE: The four year option is not accepting applications; however, students can still choose to pursue the five year option.

About the Program

Technology and your future career prospects are evolving at lightning speeds. Where it was once as simple as pursuing “website design” or “programming,” today’s world offers—and demands—more. To truly succeed in tech, you need creativity, versatility, and an interdisciplinary skillset. You need to be able to see through the eyes of the user and understand projects from start to finish. You need to be a unicorn.

User Experience & Interaction Design (UXID) helps you get there.

By combining principles from a range of disciplines, UXID gives you the tools not only to understand technology but also the human principles underpinning it. You’ll get exposure to:

  • User Experience Research (UXR) — Analyzing business goals, understanding user needs, and identifying competitors to uncover opportunities; synthesizing these insights to inform UX strategies and guide evidence-based design decisions
  • User Experience Design (UX) — Researching and advocating the needs of people who will be using technologies, prototyping digital products, and working with agile methodologies
  • User Interface Design (UI) — Using tools, like the Adobe Creative Suite, to create visual experiences for technology products
  • Interaction Design (IxD) —The design of behaviors, animations, and sounds for digital products
  • Full Stack Development — Programming the code (HTML/CSS, JavaScript, PHP/MySQL, etc.) that makes products work in a variety of media (websites, apps, augmented and virtual reality, Internet of Things, etc.)
  • Information Architecture (IA) — Organizing and planning information systems for digital products
  • Content Strategy — The planning, creation, delivery, and governance of content, including text and imagery
  • Project Management — Managing work flows to keep teams on track

As a freshman, you learn the basics of User Experience Research, User Experience Design, user Interface Design and Interaction Design. In sophomore year, you learn the coding and development skills to bring those designs to life. The pre-junior, junior and senior studies are focused on electives and interdisciplinary teamwork. In our 5-year sequence you will also have the opportunity for 3 six-month full-time work experiences within a company through Drexel’s Cooperative Education program, and your capstone project will result in a full-scale, industry-level product launch. 

By the end of this program, you’ll have real-world experience, an enviable portfolio, and the highly adaptable skills to find your way in the uncertain, ever-evolving world of tech.

Additional Information

For more information about this program, please contact Troy Finamore twf23@drexel.edu.

Degree Requirements

General Education Requirements
CIVC 101Introduction to Civic Engagement1.0
COOP 101Career Management and Professional Development *1.0
COM 230Techniques of Speaking3.0
ENGL 101Composition and Rhetoric I: Inquiry and Exploratory Research3.0
or ENGL 111 English Composition I
ENGL 102Composition and Rhetoric II: Advanced Research and Evidence-Based Writing3.0
or ENGL 112 English Composition II
ENGL 103Composition and Rhetoric III: Themes and Genres3.0
or ENGL 113 English Composition III
MATH 119Mathematical Foundations for Design4.0
PHIL 105Critical Reasoning3.0
PHYS 170Electricity and Motion3.0
PHYS 171Computational Lab for Electricity and Motion1.0
PSY 330Cognitive Psychology3.0
UNIV A101The Drexel Experience2.0
Arts and Humanities electives
Select 6.0 credits from the following 100-400 level courses (including T380 and T480):6.0
Any AFAS (Africana Studies)
Any ARTH (Art History)
Any ARCH (Architecture)
Any COM (Communication)
Any DANC (Dance)
Any ENGL (English)
Any FMST (Film Studies)
Any GST (Global Studies)
Any HIST (History)
Any INTR (Interior Design)
Any IST (International Studies)
Any JWST (Jewish Studies)
Any LANG (Language)
Any MENA (Middle East & North Africa Studies)
Any MUSC (Music)
Any PHIL (Philosophy)
Any PHTO (Photography)
Any PPE (Philosophy, Politics and Economics)
Any PBHL (Public Health)
Any RELS (Religious Studies)
Any SCRP (Screenwriting & Playwriting)
Any THTR (Theater)
Any TVST (Television Studies)
Any VSCM (Graphic Design)
Any WGST (Women's and Gender Studies)
Any WRIT (Writing)
Literature (ENGL) elective (100-499)3.0
Natural Science Elective3.0
Social Science electives
Select 7.0 credits from the following 100-400 level courses (including T380 and T480):7.0
Any AFAS (Africana Studies)
Any ANTH (Anthropology)
Any CJS (Criminology and Justice Studies)
Any CS (Computer Science)
Any ECON (Economics)
Any ENSS (Environmental Studies & Sustainability)
Any ENVS (Environmental Science)
Any PSY (Psychology)
Any PBHL (Any Public Health)
Any SOC (Sociology)
Any WGST (Women's and Gender Studies)
Free electives
Select any unrestricted 099-499 courses24.0
Art and Art History Requirements
ARTH 300 [WI] History of Modern Design3.0
VSST 107Introduction to Design for Media3.0
VSST 110Introductory Drawing3.0
ARTH Elective3.0
ARTH Elective3.0
Media Requirements
ANIM 115Introduction to Production with Animation & VFX3.0
EAM 211Strategic Management for Entertainment and Arts Management3.0
INFO 110Introduction to Human-Computer Interaction3.0
PHTO 110Photography3.0
PROD 214Human Factors3.0
PROD 215Design Thinking in Product Design4.0
VSCM 230Visual Communication I4.0
WEST 107Maker Workshop3.0
Digital Media Core Requirements
DIGM 105Overview of Digital Media3.0
DIGM 475 [WI] Seminar: The Future of Digital Media3.0
User Experience Requriements
UXID 111User Experience Research3.0
UXID 121User Experience Design I3.0
UXID 122User Experience Design II3.0
UXID 231Web Authoring I3.0
UXID 232Web Authoring II3.0
UXID 233Web Scripting I3.0
UXID 241Web Scripting II3.0
UXID 391UX Project I8.0
UXID 392UX Project II8.0
UXID 401Professional Practices in UX3.0
UXID 490UX Senior Project9.0
Select five (5) of the following:15.0
Digital Cultural Heritage
Explorations in New Media
Content Strategies for Digital Products
Scripting
Scripting for Accessibility
Scripting for Microinteractions
Web App Scripting I 
Web App Scripting II
Internet of Things
Native App Scripting I
Native App Scripting II
Artificial Intelligence for Creative Media
Gamification for UX
API-Driven Web Applications with CMSs
User Interface Design for Immersive Media
UI/UX
User Interface Design Styles & Trends
User Interface Design Patterns & Systems
Interaction Design
User Interface Design for Accessibility
Product Management for UX
User Research Methodologies
Storytelling for User Experience
UX Experience Mapping
Validating Product Ideas
UX Design for Behavioral Change
Other
Independent Study in User Experience and Interaction Design
Independent Study in User Experience and Interaction Design
Independent Study in User Experience and Interaction Design
Special Topics in User Experience and Interaction Design
Special Topics in User Experience and Interaction Design
Special Topics in User Experience and Interaction Design
Total Credits184.0
*

Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major.

COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.

Writing-Intensive Course Requirements

In order to graduate, all students must pass three writing-intensive courses after their freshman year. Two writing-intensive courses must be in a student's major. The third can be in any discipline. Students are advised to take one writing-intensive class each year, beginning with the sophomore year, and to avoid “clustering” these courses near the end of their matriculation. Transfer students need to meet with an academic advisor to review the number of writing-intensive courses required to graduate.

A "WI" next to a course in this catalog may indicate that this course can fulfill a writing-intensive requirement. For the most up-to-date list of writing-intensive courses being offered, students should check the Writing Intensive Course List at the University Writing Program. Students scheduling their courses can also conduct a search for courses with the attribute "WI" to bring up a list of all writing-intensive courses available that term.

Sample Plan of Study

NOTE: The four year option is not accepting applications; however, students can still choose to pursue the five year option.

 

5 year, 3 co-op

First Year
FallCreditsWinterCreditsSpringCreditsSummerCredits
ENGL 101 or 1113.0ENGL 102 or 1123.0COOP 101*1.0VACATION
INFO 1103.0UNIV A1011.0CIVC 1011.0 
PHIL 1053.0UXID 1213.0DIGM 1053.0 
UNIV A1011.0VSCM 2304.0ENGL 103 or 1133.0 
UXID 1113.0VSST 1103.0MATH 1194.0 
VSST 1073.0 UXID 1223.0 
 16 14 15 0
Second Year
FallCreditsWinterCreditsSpringCreditsSummerCredits
PHYS 1703.0PHTO 1103.0COOP EXPERIENCECOOP EXPERIENCE
PHYS 1711.0UXID 2323.0  
PROD 2154.0UXID 2413.0  
UXID 2313.0WEST 1073.0  
UXID 2333.0UXID Elective3.0  
 14 15 0 0
Third Year
FallCreditsWinterCreditsSpringCreditsSummerCredits
ANIM 1153.0ARTH 3003.0COOP EXPERIENCECOOP EXPERIENCE
EAM 2113.0PROD 2143.0  
PSY 3303.0UXID 3924.0  
UXID 3914.0UXID Elective3.0  
UXID Elective3.0Free Elective3.0  
 16 16 0 0
Fourth Year
FallCreditsWinterCreditsSpringCreditsSummerCredits
ARTH Elective3.0ARTH Elective3.0COOP EXPERIENCECOOP EXPERIENCE
COM 2303.0DIGM 4753.0  
UXID 3914.0UXID 3924.0  
UXID Elective3.0UXID Elective3.0  
Natural Science Elective3.0Elective3.0  
 16 16 0 0
Fifth Year
FallCreditsWinterCreditsSpringCredits 
UXID 4013.0UXID 490 (3)3.0UXID 490 (3)3.0 
UXID 4903.0Arts & Humanities Elective3.0ENGL Elective3.0 
Arts & Humanities Elective3.0Social Science Elective3.0Elective3.0 
Social Science Elective4.0Elective3.0Elective3.0 
Elective3.0Elective3.0Elective3.0 
 16 15 15 
Total Credits 184
*

Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major. 

COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.

Co-op/Career Opportunities

Students who study User Experience and Interaction Design can move on to careers as web designers, graphic designers, digital media designers, user research and experience specialists, multimedia artists, interactive designers, web programmers, and web user interface designers.

Co-op Experiences

Some past co-op employers of User Experience and Interaction Design students include: 

  • Academy of Natural Sciences
  • Adobe
  • Amazon
  • COMCAST
  • Craft
  • CSL Behring
  • EPAM
  • Google
  • Microsoft
  • Neuroflow
  • Night Kitchen Interactive
  • Oracle
  • Perpay
  • Scoir
  • SEPTA
  • UNISYS
  • Urban Outfitters
  • Vanguard Group
  • Wawa

Visit the Drexel Steinbright Career Development Center webpage for more detailed information on co-op and post-graduate opportunities.

Facilities

Digital Media department facilities include a motion capture and green screen studio, a screening room, DSLR digital still cameras, HD video cameras and lighting equipment, triple boot PowerMac stations (Mac / Windows / Unix) with dual monitors, wacom tablets, game consoles, mobile devices, and two undergraduate open labs with 24/7 access.

Additionally, the program houses the RePlay Lab in the URBN Center which is a collaborative effort between the Digital Media department and the Computer Science department (in the College of Computing & Informatics). At Drexel University, game development does not "live" in solely one department, and so mirrors the true nature of game development in commercial settings.

Program Level Outcomes

  • Design aesthetically pleasing interactive user interfaces for digitally delivered content.
  • Integrate server-side and consumer-side technologies into an unified experience.
  • Identify and apply emerging technologies for interactive digital platforms.
  • Analyze and define an interactive digital design problem, develop and assess multiple creative ideas, then justify and implement a technologically feasible solution.
  • Evaluate user centered design approaches and their outcomes as applied to the development of interactive digital products.
  • Construct and present effective verbal and written communications.
  • Propose and implement project management plans for interactive digital media development.

User Experience and Interaction Design Faculty

Antonia Brown, MS (Thomas Jefferson University). Instructor. User interface design and user experience design.
Darielle Brown-Davis, BS (Drexel University). Instructor. Website/application programming
Deidrich Capers, MS (Georgia Institute of Technology). Adjunct. Human factors engineering.
Chester Cunan, BS/MS (Drexel University). Adjunct. Interaction design.
Andrew Elliott, BS (Georgia Institute of Technology). Adjunct. User experience research and design.
Troy Finamore, MS (Drexel University) Program Director, User Experience & Interaction Design. Teaching Professor. User interface design, interaction design, user experience design, and user research.
Julie Froelich, MS (Thomas Jefferson University). Adjunct. User interface design and user experience design.
Remi Gurak, MS (Philadelphia University). Adjunct. User experience research.
Arne Joensson, MS (University of the Arts). Adjunct. User experience and interaction design.
Glen Muschio, PhD (Temple University). Associate Professor. Digital media, society, communication
Christopher Nappi, BFA (Arcadia University). Adjunct. User experience design.
Mark Petrovich, MS (Drexel University). Adjunct. User experience research.
Paul Phan, BS (Drexel University). Adjunct. Website/application programming.
Emil Polyak, MDCArtDes (University of New South Wales) Program Director, Master's in Digital Media. Associate Professor. Cross-disciplinary art and design
Caroline Scheinfeld, BS (Drexel University). Adjunct. User experience design.
Philip Sinatra, BS (Drexel University). Professor. Website/application programming.
Jervis Thompson, BS (Drexel University). Teaching Professor. Digital media, interactive multimedia
Michael Wagner, PhD (Vienna University of Technology) Program Director, Digital Media. Professor. Educational use of digital media and computer games.

Emeritus Faculty

Theo Artz, BFA (Tyler School of Art, Temple University). Associate Professor. Digital media.