User Experience and Interaction Design BS
Major: User Experience and Interaction Design
Degree Awarded: Bachelor of Science (BS)
Calendar Type: Quarter
Minimum Required Credits: 184.0
Co-op Options: One Co-op (Four years); Three Co-op (Five years)
Classification of Instructional Programs (CIP) code: 11.0801
Standard Occupational Classification (SOC) code: 15-1250
NOTE: The four year option is not accepting applications; however, students can still choose to pursue the five year option.
About the Program
Technology and your future career prospects are evolving at lightning speeds. Where it was once as simple as pursuing “website design” or “programming,” today’s world offers—and demands—more. To truly succeed in tech, you need creativity, versatility, and an interdisciplinary skillset. You need to be able to see through the eyes of the user and understand projects from start to finish. You need to be a unicorn.
User Experience & Interaction Design (UXID) helps you get there.
By combining principles from a range of disciplines, UXID gives you the tools not only to understand technology but also the human principles underpinning it. You’ll get exposure to:
- User Experience Research (UXR) — Analyzing business goals, understanding user needs, and identifying competitors to uncover opportunities; synthesizing these insights to inform UX strategies and guide evidence-based design decisions
- User Experience Design (UX) — Researching and advocating the needs of people who will be using technologies, prototyping digital products, and working with agile methodologies
- User Interface Design (UI) — Using tools, like the Adobe Creative Suite, to create visual experiences for technology products
- Interaction Design (IxD) —The design of behaviors, animations, and sounds for digital products
- Full Stack Development — Programming the code (HTML/CSS, JavaScript, PHP/MySQL, etc.) that makes products work in a variety of media (websites, apps, augmented and virtual reality, Internet of Things, etc.)
- Information Architecture (IA) — Organizing and planning information systems for digital products
- Content Strategy — The planning, creation, delivery, and governance of content, including text and imagery
- Project Management — Managing work flows to keep teams on track
As a freshman, you learn the basics of User Experience Research, User Experience Design, user Interface Design and Interaction Design. In sophomore year, you learn the coding and development skills to bring those designs to life. The pre-junior, junior and senior studies are focused on electives and interdisciplinary teamwork. In our 5-year sequence you will also have the opportunity for 3 six-month full-time work experiences within a company through Drexel’s Cooperative Education program, and your capstone project will result in a full-scale, industry-level product launch.
By the end of this program, you’ll have real-world experience, an enviable portfolio, and the highly adaptable skills to find your way in the uncertain, ever-evolving world of tech.
Additional Information
For more information about this program, please contact Troy Finamore twf23@drexel.edu.
Degree Requirements
General Education Requirements | ||
CIVC 101 | Introduction to Civic Engagement | 1.0 |
COOP 101 | Career Management and Professional Development * | 1.0 |
COM 230 | Techniques of Speaking | 3.0 |
ENGL 101 | Composition and Rhetoric I: Inquiry and Exploratory Research | 3.0 |
or ENGL 111 | English Composition I | |
ENGL 102 | Composition and Rhetoric II: Advanced Research and Evidence-Based Writing | 3.0 |
or ENGL 112 | English Composition II | |
ENGL 103 | Composition and Rhetoric III: Themes and Genres | 3.0 |
or ENGL 113 | English Composition III | |
MATH 119 | Mathematical Foundations for Design | 4.0 |
PHIL 105 | Critical Reasoning | 3.0 |
PHYS 170 | Electricity and Motion | 3.0 |
PHYS 171 | Computational Lab for Electricity and Motion | 1.0 |
PSY 330 | Cognitive Psychology | 3.0 |
UNIV A101 | The Drexel Experience | 2.0 |
Arts and Humanities electives | ||
Select 6.0 credits from the following 100-400 level courses (including T380 and T480): | 6.0 | |
Any AFAS (Africana Studies) | ||
Any ARTH (Art History) | ||
Any ARCH (Architecture) | ||
Any COM (Communication) | ||
Any DANC (Dance) | ||
Any ENGL (English) | ||
Any FMST (Film Studies) | ||
Any GST (Global Studies) | ||
Any HIST (History) | ||
Any INTR (Interior Design) | ||
Any IST (International Studies) | ||
Any JWST (Jewish Studies) | ||
Any LANG (Language) | ||
Any MENA (Middle East & North Africa Studies) | ||
Any MUSC (Music) | ||
Any PHIL (Philosophy) | ||
Any PHTO (Photography) | ||
Any PPE (Philosophy, Politics and Economics) | ||
Any PBHL (Public Health) | ||
Any RELS (Religious Studies) | ||
Any SCRP (Screenwriting & Playwriting) | ||
Any THTR (Theater) | ||
Any TVST (Television Studies) | ||
Any VSCM (Graphic Design) | ||
Any WGST (Women's and Gender Studies) | ||
Any WRIT (Writing) | ||
Literature (ENGL) elective (100-499) | 3.0 | |
Natural Science Elective | 3.0 | |
Social Science electives | ||
Select 7.0 credits from the following 100-400 level courses (including T380 and T480): | 7.0 | |
Any AFAS (Africana Studies) | ||
Any ANTH (Anthropology) | ||
Any CJS (Criminology and Justice Studies) | ||
Any CS (Computer Science) | ||
Any ECON (Economics) | ||
Any ENSS (Environmental Studies & Sustainability) | ||
Any ENVS (Environmental Science) | ||
Any PSY (Psychology) | ||
Any PBHL (Any Public Health) | ||
Any SOC (Sociology) | ||
Any WGST (Women's and Gender Studies) | ||
Free electives | ||
Select any unrestricted 099-499 courses | 24.0 | |
Art and Art History Requirements | ||
ARTH 300 [WI] | History of Modern Design | 3.0 |
VSST 107 | Introduction to Design for Media | 3.0 |
VSST 110 | Introductory Drawing | 3.0 |
ARTH Elective | 3.0 | |
ARTH Elective | 3.0 | |
Media Requirements | ||
ANIM 115 | Introduction to Production with Animation & VFX | 3.0 |
EAM 211 | Strategic Management for Entertainment and Arts Management | 3.0 |
INFO 110 | Introduction to Human-Computer Interaction | 3.0 |
PHTO 110 | Photography | 3.0 |
PROD 214 | Human Factors | 3.0 |
PROD 215 | Design Thinking in Product Design | 4.0 |
VSCM 230 | Visual Communication I | 4.0 |
WEST 107 | Maker Workshop | 3.0 |
Digital Media Core Requirements | ||
DIGM 105 | Overview of Digital Media | 3.0 |
DIGM 475 [WI] | Seminar: The Future of Digital Media | 3.0 |
User Experience Requriements | ||
UXID 111 | User Experience Research | 3.0 |
UXID 121 | User Experience Design I | 3.0 |
UXID 122 | User Experience Design II | 3.0 |
UXID 231 | Web Authoring I | 3.0 |
UXID 232 | Web Authoring II | 3.0 |
UXID 233 | Web Scripting I | 3.0 |
UXID 241 | Web Scripting II | 3.0 |
UXID 391 | UX Project I | 8.0 |
UXID 392 | UX Project II | 8.0 |
UXID 401 | Professional Practices in UX | 3.0 |
UXID 490 | UX Senior Project | 9.0 |
Select five (5) of the following: | 15.0 | |
Digital Cultural Heritage | ||
Explorations in New Media | ||
Content Strategies for Digital Products | ||
Scripting | ||
Scripting for Accessibility | ||
Scripting for Microinteractions | ||
Web App Scripting I | ||
Web App Scripting II | ||
Internet of Things | ||
Native App Scripting I | ||
Native App Scripting II | ||
Artificial Intelligence for Creative Media | ||
Gamification for UX | ||
API-Driven Web Applications with CMSs | ||
User Interface Design for Immersive Media | ||
UI/UX | ||
User Interface Design Styles & Trends | ||
User Interface Design Patterns & Systems | ||
Interaction Design | ||
User Interface Design for Accessibility | ||
Product Management for UX | ||
User Research Methodologies | ||
Storytelling for User Experience | ||
UX Experience Mapping | ||
Validating Product Ideas | ||
UX Design for Behavioral Change | ||
Other | ||
Independent Study in User Experience and Interaction Design | ||
Independent Study in User Experience and Interaction Design | ||
Independent Study in User Experience and Interaction Design | ||
Special Topics in User Experience and Interaction Design | ||
Special Topics in User Experience and Interaction Design | ||
Special Topics in User Experience and Interaction Design | ||
Total Credits | 184.0 |
- *
Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major.
COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.
Writing-Intensive Course Requirements
In order to graduate, all students must pass three writing-intensive courses after their freshman year. Two writing-intensive courses must be in a student's major. The third can be in any discipline. Students are advised to take one writing-intensive class each year, beginning with the sophomore year, and to avoid “clustering” these courses near the end of their matriculation. Transfer students need to meet with an academic advisor to review the number of writing-intensive courses required to graduate.
A "WI" next to a course in this catalog may indicate that this course can fulfill a writing-intensive requirement. For the most up-to-date list of writing-intensive courses being offered, students should check the Writing Intensive Course List at the University Writing Program. Students scheduling their courses can also conduct a search for courses with the attribute "WI" to bring up a list of all writing-intensive courses available that term.
Sample Plan of Study
NOTE: The four year option is not accepting applications; however, students can still choose to pursue the five year option.
5 year, 3 co-op
First Year | |||||||
---|---|---|---|---|---|---|---|
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
ENGL 101 or 111 | 3.0 | ENGL 102 or 112 | 3.0 | COOP 101* | 1.0 | VACATION | |
INFO 110 | 3.0 | UNIV A101 | 1.0 | CIVC 101 | 1.0 | ||
PHIL 105 | 3.0 | UXID 121 | 3.0 | DIGM 105 | 3.0 | ||
UNIV A101 | 1.0 | VSCM 230 | 4.0 | ENGL 103 or 113 | 3.0 | ||
UXID 111 | 3.0 | VSST 110 | 3.0 | MATH 119 | 4.0 | ||
VSST 107 | 3.0 | UXID 122 | 3.0 | ||||
16 | 14 | 15 | 0 | ||||
Second Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
PHYS 170 | 3.0 | PHTO 110 | 3.0 | COOP EXPERIENCE | COOP EXPERIENCE | ||
PHYS 171 | 1.0 | UXID 232 | 3.0 | ||||
PROD 215 | 4.0 | UXID 241 | 3.0 | ||||
UXID 231 | 3.0 | WEST 107 | 3.0 | ||||
UXID 233 | 3.0 | UXID Elective | 3.0 | ||||
14 | 15 | 0 | 0 | ||||
Third Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
ANIM 115 | 3.0 | ARTH 300 | 3.0 | COOP EXPERIENCE | COOP EXPERIENCE | ||
EAM 211 | 3.0 | PROD 214 | 3.0 | ||||
PSY 330 | 3.0 | UXID 392 | 4.0 | ||||
UXID 391 | 4.0 | UXID Elective | 3.0 | ||||
UXID Elective | 3.0 | Free Elective | 3.0 | ||||
16 | 16 | 0 | 0 | ||||
Fourth Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
ARTH Elective | 3.0 | ARTH Elective | 3.0 | COOP EXPERIENCE | COOP EXPERIENCE | ||
COM 230 | 3.0 | DIGM 475 | 3.0 | ||||
UXID 391 | 4.0 | UXID 392 | 4.0 | ||||
UXID Elective | 3.0 | UXID Elective | 3.0 | ||||
Natural Science Elective | 3.0 | Elective | 3.0 | ||||
16 | 16 | 0 | 0 | ||||
Fifth Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | ||
UXID 401 | 3.0 | UXID 490 (3) | 3.0 | UXID 490 (3) | 3.0 | ||
UXID 490 | 3.0 | Arts & Humanities Elective | 3.0 | ENGL Elective | 3.0 | ||
Arts & Humanities Elective | 3.0 | Social Science Elective | 3.0 | Elective | 3.0 | ||
Social Science Elective | 4.0 | Elective | 3.0 | Elective | 3.0 | ||
Elective | 3.0 | Elective | 3.0 | Elective | 3.0 | ||
16 | 15 | 15 | |||||
Total Credits 184 |
- *
Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major.
COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.
Co-op/Career Opportunities
Students who study User Experience and Interaction Design can move on to careers as web designers, graphic designers, digital media designers, user research and experience specialists, multimedia artists, interactive designers, web programmers, and web user interface designers.
Co-op Experiences
Some past co-op employers of User Experience and Interaction Design students include:
- Academy of Natural Sciences
- Adobe
- Amazon
- COMCAST
- Craft
- CSL Behring
- EPAM
- Microsoft
- Neuroflow
- Night Kitchen Interactive
- Oracle
- Perpay
- Scoir
- SEPTA
- UNISYS
- Urban Outfitters
- Vanguard Group
- Wawa
Visit the Drexel Steinbright Career Development Center webpage for more detailed information on co-op and post-graduate opportunities.
Facilities
Digital Media department facilities include a motion capture and green screen studio, a screening room, DSLR digital still cameras, HD video cameras and lighting equipment, triple boot PowerMac stations (Mac / Windows / Unix) with dual monitors, wacom tablets, game consoles, mobile devices, and two undergraduate open labs with 24/7 access.
Additionally, the program houses the RePlay Lab in the URBN Center which is a collaborative effort between the Digital Media department and the Computer Science department (in the College of Computing & Informatics). At Drexel University, game development does not "live" in solely one department, and so mirrors the true nature of game development in commercial settings.
Program Level Outcomes
- Design aesthetically pleasing interactive user interfaces for digitally delivered content.
- Integrate server-side and consumer-side technologies into an unified experience.
- Identify and apply emerging technologies for interactive digital platforms.
- Analyze and define an interactive digital design problem, develop and assess multiple creative ideas, then justify and implement a technologically feasible solution.
- Evaluate user centered design approaches and their outcomes as applied to the development of interactive digital products.
- Construct and present effective verbal and written communications.
- Propose and implement project management plans for interactive digital media development.