User Experience and Interaction Design BS
Major: User Experience and Interaction Design
Degree Awarded: Bachelor of Science (BS)
Calendar Type: Quarter
Minimum Required Credits: 188.0
Co-op Options: One Co-op (Four years); Three Co-op (Five years)
Classification of Instructional Programs (CIP) code: 11.0801
Standard Occupational Classification (SOC) code: 15-1250
NOTE: The four year option is not accepting applications; however, students can still choose to pursue the five year option.
About the Program
Technology and your future career prospects are evolving at lightning speeds. Where it was once as simple as pursuing “website design” or “programming,” today’s world offers—and demands—more. To truly succeed in tech, you need creativity, versatility, and an interdisciplinary skillset. You need to be able to see through the eyes of the user and understand projects from start to finish. You need to be a unicorn.
User Experience & Interaction Design (UXID) helps you get there.
By combining principles from a range of disciplines, UXID gives you the tools not only to understand technology but also the human principles underpinning it. You’ll get exposure to:
- User Experience Design (UX) — Researching and advocating the needs of people who will be using technologies, prototyping digital products, and working with agile methodologies
- User Interface Design (UI) — Using tools, like the Adobe Creative Suite, to create visual experiences for technology products
- Interaction Design (IxD) —The design of behaviors, animations, and sounds for digital products
- Development — Programming the code (HTML/CSS, JavaScript, PHP/MySQL, etc.) that makes products work in a variety of media (websites, apps, augmented and virtual reality, Internet of Things, etc.)
- Information Architecture (IA) — Organizing and planning information systems for digital products
- Content Strategy — The planning, creation, delivery, and governance of content, including text and imagery
- Project Management — Managing work flows to keep teams on track
As a freshman, you learn the basics of user interface and interaction design. In sophomore year, you learn the coding and development skills to bring those designs to life. In the pre-junior year you will learn the fundamentals of user experience design and usability testing. Your junior and senior studies are focused on electives and interdisciplinary teamwork. In our 5-year sequence you will also have the opportunity for 3 six-month full-time work experiences within a company through Drexel’s Cooperative Education program, and your capstone project will result in a full-scale, industry-level product launch.
By the end of this program, you’ll have real-world experience, an enviable portfolio, and the highly adaptable skills to find your way in the uncertain, ever-evolving world of tech.
Additional Information
For more information about this program, please contact Troy Finamore twf23@drexel.edu.
Degree Requirements
General Education Requirements | ||
CIVC 101 | Introduction to Civic Engagement | 1.0 |
COM 230 | Techniques of Speaking | 3.0 |
COOP 101 | Career Management and Professional Development * | 1.0 |
ENGL 101 | Composition and Rhetoric I: Inquiry and Exploratory Research | 3.0 |
or ENGL 111 | English Composition I | |
ENGL 102 | Composition and Rhetoric II: Advanced Research and Evidence-Based Writing | 3.0 |
or ENGL 112 | English Composition II | |
ENGL 103 | Composition and Rhetoric III: Themes and Genres | 3.0 |
or ENGL 113 | English Composition III | |
MATH 119 | Mathematical Foundations for Design | 4.0 |
PHYS 170 | Electricity and Motion | 3.0 |
PHYS 171 | Computational Lab for Electricity and Motion | 1.0 |
PHYS 175 | Light and Sound | 3.0 |
PHYS 176 | Computational Lab for Light and Sound | 1.0 |
PSY 330 | Cognitive Psychology | 3.0 |
UNIV A101 | The Drexel Experience | 2.0 |
Arts and Humanities elective ** | 3.0 | |
History (HIST) elective (100-499) | 4.0 | |
Literature (ENGL) elective (100-499) | 3.0 | |
Social Science electives *** | 6.0 | |
Free electives | 23.0 | |
Art and Art History Requirements | ||
ARTH 103 | History of Art III | 3.0 |
ARTH 300 [WI] | History of Modern Design | 3.0 |
ARTH 314 | Contemporary Art | 3.0 |
VSST 108 | Design I for Media | 3.0 |
VSST 109 | Design II for Media | 3.0 |
VSST 110 | Introductory Drawing | 3.0 |
Business & Management Requirements | ||
EAM 211 | Strategic Management for Entertainment and Arts Management | 3.0 |
Media Requirements | ||
FMTV 206 | Audio Production and Post | 3.0 |
INFO 110 | Introduction to Human-Computer Interaction | 3.0 |
PHTO 110 | Photography | 3.0 |
PROD 215 | Design Thinking in Product Design | 4.0 |
WEST 107 | Maker Workshop | 3.0 |
Digital Media Core Requirements | ||
ANIM 115 | Introduction to Production with Animation & VFX | 3.0 |
DIGM 105 | Overview of Digital Media | 3.0 |
DIGM 475 [WI] | Seminar: The Future of Digital Media | 3.0 |
DIGM 490 | Digital Media Senior Project † | 9.0 |
DIGM 491 | Digital Media Senior Project Studio † | 3.0 |
GMAP 260 | Overview of Computer Gaming | 3.0 |
Interactive Digital Media Requriements | ||
IDM 211 | User Interface Design I | 3.0 |
IDM 212 | User Interface Design II | 3.0 |
IDM 213 | Interaction Design | 3.0 |
IDM 214 | Human Factors Engineering | 3.0 |
IDM 215 | User Experience Design I | 3.0 |
IDM 216 | User Experience Design II | 3.0 |
IDM 221 | Web Design I | 3.0 |
IDM 222 | Web Design II | 3.0 |
IDM 231 | Scripting for Interactive Digital Media I | 3.0 |
IDM 232 | Scripting for Interactive Digital Media II | 3.0 |
IDM 241 | Microinteractions | 3.0 |
IDM 250 | Content Management Systems | 3.0 |
IDM 371 | Interactive Digital Media Workshop I | 3.0 |
IDM 372 | Interactive Digital Media Workshop II | 3.0 |
IDM 401 | Professional Practices in Interactive Digital Media | 3.0 |
IDM 418 | Storytelling for User Experience Design | 3.0 |
Select three (3) of the following: | 9.0 | |
Digital Cultural Heritage | ||
Explorations in New Media | ||
Content Strategies for Digital Products | ||
History of Web Development | ||
Interactive Graphics | ||
Web Game Design | ||
User Interface Design for Immersive Media | ||
WebVR | ||
Interactive App Design I | ||
Interactive App Design II | ||
Interactive App Design III | ||
Interactive App Design IV | ||
Experimental Interactive Technologies | ||
Internet of Things | ||
Validating Product Ideas | ||
User Research Methodologies | ||
Independent Study in Interactive Digital Media | ||
Special Topics in Interactive Digital Media | ||
Total Credits | 188.0 |
- *
Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major.
COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.
- **
Select from 100-499 level courses, including T380-T480 in AFAS, ARCH, ARTH, COM, DANC, ENGL, FMST, GST, HIST, INTR, IST, JWST, LANG, LING, MENA, MUSC, PHIL, PHTO, PPE, PBHL, RELS, SCRP, THTR, TVST, VSCM, WGST, WRIT.
- ***
Select from 100-499 level courses, including T380-T480, in AFAS, ANTH, CJS, CS, ECON, ENSS, ENVS, PSCI, PSY, PBHL, SOC, WGST.
- †
Writing-Intensive Course Requirements
In order to graduate, all students must pass three writing-intensive courses after their freshman year. Two writing-intensive courses must be in a student's major. The third can be in any discipline. Students are advised to take one writing-intensive class each year, beginning with the sophomore year, and to avoid “clustering” these courses near the end of their matriculation. Transfer students need to meet with an academic advisor to review the number of writing-intensive courses required to graduate.
A "WI" next to a course in this catalog may indicate that this course can fulfill a writing-intensive requirement. For the most up-to-date list of writing-intensive courses being offered, students should check the Writing Intensive Course List at the University Writing Program. Students scheduling their courses can also conduct a search for courses with the attribute "WI" to bring up a list of all writing-intensive courses available that term.
Sample Plan of Study
NOTE: The four year option is not accepting applications; however, students can still choose to pursue the five year option.
4 year, 1 co-op
First Year | |||||||
---|---|---|---|---|---|---|---|
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
ENGL 101 or 111 | 3.0 | ENGL 102 or 112 | 3.0 | CIVC 101 | 1.0 | VACATION | |
IDM 211 | 3.0 | IDM 212 | 3.0 | DIGM 105 | 3.0 | ||
INFO 110 | 3.0 | PHTO 110 | 3.0 | ENGL 103 or 113 | 3.0 | ||
PROD 215 | 4.0 | UNIV A101 | 1.0 | IDM 213 | 3.0 | ||
UNIV A101 | 1.0 | WEST 107 | 3.0 | MATH 119 | 4.0 | ||
VSST 108 | 3.0 | VSST 109 | 3.0 | VSST 110 | 3.0 | ||
17 | 16 | 17 | 0 | ||||
Second Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
EAM 211 | 3.0 | ANIM 115 | 3.0 | IDM 215 | 3.0 | ARTH 103 | 3.0 |
FMTV 206 | 3.0 | IDM 214 | 3.0 | IDM 232 | 3.0 | COM 230 | 3.0 |
GMAP 260 | 3.0 | IDM 222 | 3.0 | IDM 241 | 3.0 | COOP 101* | 1.0 |
IDM 221 | 3.0 | IDM 231 | 3.0 | IDM 418 | 3.0 | IDM 216 | 3.0 |
PHYS 170 | 3.0 | PHYS 175 | 3.0 | Elective | 3.0 | IDM 250 | 3.0 |
PHYS 171 | 1.0 | PHYS 176 | 1.0 | IDM Elective | 3.0 | ||
16 | 16 | 15 | 16 | ||||
Third Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
ARTH 300 | 3.0 | ARTH 314 | 3.0 | COOP EXPERIENCE | COOP EXPERIENCE | ||
DIGM 475 | 3.0 | IDM 372 | 3.0 | ||||
IDM 371 | 3.0 | Arts & Humanities Elective | 3.0 | ||||
PSY 330 | 3.0 | IDM Elective | 3.0 | ||||
IDM Elective | 3.0 | Social Science Elective | 3.0 | ||||
15 | 15 | 0 | 0 | ||||
Fourth Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | ||
DIGM 490 | 3.0 | DIGM 490 | 3.0 | DIGM 490 | 3.0 | ||
DIGM 491 | 1.0 | DIGM 491 | 1.0 | DIGM 491 | 1.0 | ||
IDM 401 | 3.0 | Free Electives | 8.0 | Free Electives | 9.0 | ||
Free Elective | 3.0 | History (HIST) Elective | 4.0 | ||||
Literature (ENGL) Elective | 3.0 | ||||||
Social Science Elective | 3.0 | ||||||
16 | 16 | 13 | |||||
Total Credits 188 |
- *
Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major.
COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.
5 year, 3 co-op
First Year | |||||||
---|---|---|---|---|---|---|---|
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
ENGL 101 or 111 | 3.0 | ENGL 102 or 112 | 3.0 | CIVC 101 | 1.0 | VACATION | |
IDM 211 | 3.0 | IDM 212 | 3.0 | COOP 101* | 1.0 | ||
INFO 110 | 3.0 | PHTO 110 | 3.0 | DIGM 105 | 3.0 | ||
PROD 215 | 4.0 | UNIV A101 | 1.0 | ENGL 103 or 113 | 3.0 | ||
UNIV A101 | 1.0 | WEST 107 | 3.0 | IDM 213 | 3.0 | ||
VSST 108 | 3.0 | VSST 109 | 3.0 | MATH 119 | 4.0 | ||
VSST 110 | 3.0 | ||||||
17 | 16 | 18 | 0 | ||||
Second Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
EAM 211 | 3.0 | ANIM 115 | 3.0 | COOP EXPERIENCE | COOP EXPERIENCE | ||
FMTV 206 | 3.0 | IDM 214 | 3.0 | ||||
GMAP 260 | 3.0 | IDM 222 | 3.0 | ||||
IDM 221 | 3.0 | IDM 231 | 3.0 | ||||
PHYS 170 | 3.0 | PHYS 175 | 3.0 | ||||
PHYS 171 | 1.0 | PHYS 176 | 1.0 | ||||
16 | 16 | 0 | 0 | ||||
Third Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
IDM 215 | 3.0 | ARTH 103 | 3.0 | COOP EXPERIENCE | COOP EXPERIENCE | ||
IDM 232 | 3.0 | COM 230 | 3.0 | ||||
IDM 241 | 3.0 | IDM 216 | 3.0 | ||||
IDM 418 | 3.0 | IDM 250 | 3.0 | ||||
Elective | 3.0 | IDM Elective | 3.0 | ||||
15 | 15 | 0 | 0 | ||||
Fourth Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
ARTH 300 | 3.0 | ARTH 314 | 3.0 | COOP EXPERIENCE | COOP EXPERIENCE | ||
DIGM 475 | 3.0 | IDM 372 | 3.0 | ||||
IDM 371 | 3.0 | Arts & Humanities Elective | 3.0 | ||||
PSY 330 | 3.0 | IDM Elective | 3.0 | ||||
IDM Elective | 3.0 | Social ScienceElective | 3.0 | ||||
15 | 15 | 0 | 0 | ||||
Fifth Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | ||
DIGM 490 | 3.0 | DIGM 490 | 3.0 | DIGM 490 | 3.0 | ||
DIGM 491 | 1.0 | DIGM 491 | 1.0 | DIGM 491 | 1.0 | ||
IDM 401 | 3.0 | Free Electives | 8.0 | Free Electives | 9.0 | ||
Free Elective | 3.0 | History (HIST) Elective | 4.0 | ||||
Literature (ENGL) Elective | 3.0 | ||||||
Social Science Elective | 3.0 | ||||||
16 | 16 | 13 | |||||
Total Credits 188 |
- *
Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major.
COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.
Co-op/Career Opportunities
Students who study User Experience and Interaction Design can move on to careers as web designers, graphic designers, digital media designers, user research and experience specialists, multimedia artists, interactive designers, web programmers, and web user interface designers.
Co-op Experiences
Some past co-op employers of User Experience and Interaction Design students include:
- Academy of Natural Sciences
- Adobe
- Amazon
- COMCAST
- Craft
- CSL Behring
- EPAM
- Microsoft
- Neuroflow
- Night Kitchen Interactive
- Oracle
- Perpay
- Scoir
- SEPTA
- UNISYS
- Urban Outfitters
- Vanguard Group
- Wawa
Visit the Drexel Steinbright Career Development Center webpage for more detailed information on co-op and post-graduate opportunities.
Facilities
Digital Media department facilities include a motion capture and green screen studio, a screening room, DSLR digital still cameras, HD video cameras and lighting equipment, triple boot PowerMac stations (Mac / Windows / Unix) with dual monitors, wacom tablets, game consoles, mobile devices, and two undergraduate open labs with 24/7 access.
Additionally, the program houses the RePlay Lab in the URBN Center which is a collaborative effort between the Digital Media department and the Computer Science department (in the College of Computing & Informatics). At Drexel University, game development does not "live" in solely one department, and so mirrors the true nature of game development in commercial settings.
Program Level Outcomes
- Design aesthetically pleasing interactive user interfaces for digitally delivered content.
- Integrate server-side and consumer-side technologies into an unified experience.
- Identify and apply emerging technologies for interactive digital platforms.
- Analyze and define an interactive digital design problem, develop and assess multiple creative ideas, then justify and implement a technologically feasible solution.
- Evaluate user centered design approaches and their outcomes as applied to the development of interactive digital products.
- Construct and present effective verbal and written communications.
- Propose and implement project management plans for interactive digital media development.