User Experience and Interaction Design BS

Major: User Experience and Interaction Design
Degree Awarded: Bachelor of Science (BS)
Calendar Type: Quarter
Minimum Required Credits: 184.0
Co-op Options: Three Co-op (Five years)
Classification of Instructional Programs (CIP) code: 11.0801
Standard Occupational Classification (SOC) code: 15-1250

About the Program

Technology and your future career prospects are evolving at lightning speeds. Where it was once as simple as pursuing “website design” or “programming,” today’s world offers—and demands—more. To truly succeed in tech, you need creativity, versatility, and an interdisciplinary skillset. You need to be able to see through the eyes of the user and understand projects from start to finish. You need to be a unicorn.

User Experience & Interaction Design (UXID) helps you get there.

By combining principles from a range of disciplines, UXID gives you the tools not only to understand technology but also the human principles underpinning it. You’ll get exposure to:

  • User Experience Research (UXR) — Analyzing business goals, understanding user needs, and identifying competitors to uncover opportunities; synthesizing these insights to inform UX strategies and guide evidence-based design decisions
  • User Experience Design (UX) — Researching and advocating the needs of people who will be using technologies, prototyping digital products, and working with agile methodologies
  • User Interface Design (UI) — Using tools, like the Adobe Creative Suite, to create visual experiences for technology products
  • Interaction Design (IxD) —The design of behaviors, animations, and sounds for digital products
  • Full Stack Development — Programming the code (HTML/CSS, JavaScript, PHP/MySQL, etc.) that makes products work in a variety of media (websites, apps, augmented and virtual reality, Internet of Things, etc.)
  • Information Architecture (IA) — Organizing and planning information systems for digital products
  • Content Strategy — The planning, creation, delivery, and governance of content, including text and imagery
  • Project Management — Managing work flows to keep teams on track

As a freshman, you learn the basics of User Experience Research, User Experience Design, user Interface Design and Interaction Design. In sophomore year, you learn the coding and development skills to bring those designs to life. The pre-junior, junior and senior studies are focused on electives and interdisciplinary teamwork. In our 5-year sequence you will also have the opportunity for 3 six-month full-time work experiences within a company through Drexel’s Cooperative Education program, and your capstone project will result in a full-scale, industry-level product launch. 

By the end of this program, you’ll have real-world experience, an enviable portfolio, and the highly adaptable skills to find your way in the uncertain, ever-evolving world of tech.

Additional Information

For more information about this program, please contact Troy Finamore twf23@drexel.edu.

Degree Requirements

General Education Requirements
CIVC 101Introduction to Civic Engagement1.0
COOP 101Career Management and Professional Development *1.0
COM 230Techniques of Speaking3.0
ENGL 101Composition and Rhetoric I: Inquiry and Exploratory Research3.0
or ENGL 111 English Composition I
ENGL 102Composition and Rhetoric II: Advanced Research and Evidence-Based Writing3.0
or ENGL 112 English Composition II
ENGL 103Composition and Rhetoric III: Themes and Genres3.0
or ENGL 113 English Composition III
MATH 119Mathematical Foundations for Design4.0
PHIL 105Critical Reasoning3.0
PHYS 170Electricity and Motion3.0
PHYS 171Computational Lab for Electricity and Motion1.0
PSY 330Cognitive Psychology3.0
UNIV A101The Drexel Experience2.0
Arts and Humanities electives
Select 6.0 credits from the following 100-400 level courses (including T380 and T480):6.0
Any AFAS (Africana Studies)
Any ARTH (Art History)
Any ARCH (Architecture)
Any COM (Communication)
Any DANC (Dance)
Any ENGL (English)
Any FMST (Film Studies)
Any GST (Global Studies)
Any HIST (History)
Any INTR (Interior Design)
Any IST (International Studies)
Any JWST (Jewish Studies)
Any LANG (Language)
Any MENA (Middle East & North Africa Studies)
Any MUSC (Music)
Any PHIL (Philosophy)
Any PHTO (Photography)
Any PPE (Philosophy, Politics and Economics)
Any PBHL (Public Health)
Any RELS (Religious Studies)
Any SCRP (Screenwriting & Playwriting)
Any THTR (Theater)
Any TVST (Television Studies)
Any VSCM (Graphic Design)
Any WGST (Women's and Gender Studies)
Any WRIT (Writing)
Literature (ENGL) elective (100-499)3.0
Natural Science Elective3.0
Social Science electives
Select 7.0 credits from the following 100-400 level courses (including T380 and T480):7.0
Any AFAS (Africana Studies)
Any ANTH (Anthropology)
Any CJS (Criminology and Justice Studies)
Any CS (Computer Science)
Any ECON (Economics)
Any ENSS (Environmental Studies & Sustainability)
Any ENVS (Environmental Science)
Any PSY (Psychology)
Any PBHL (Any Public Health)
Any SOC (Sociology)
Any WGST (Women's and Gender Studies)
Free electives
Select any unrestricted 099-499 courses24.0
Art and Art History Requirements
ARTH 300History of Modern Design3.0
VSST 107Introduction to Design for Media3.0
VSST 110Introductory Drawing3.0
ARTH Elective3.0
ARTH Elective3.0
Media Requirements
ANIM 115Introduction to Production with Animation & VFX3.0
EAM 211Strategic Management for Entertainment and Arts Management3.0
INFO 110Introduction to Human-Computer Interaction3.0
PHTO 110Photography3.0
PROD 214Human Factors3.0
PROD 215Design Thinking in Product Design4.0
VSCM 230Visual Communication I4.0
WEST 107Maker Workshop3.0
Digital Media Core Requirements
DIGM 105Overview of Digital Media3.0
DIGM 475Seminar: The Future of Digital Media3.0
User Experience Requriements
UXID 111User Experience Research3.0
UXID 121User Experience Design I3.0
UXID 122User Experience Design II3.0
UXID 231Web Authoring I3.0
UXID 232Web Authoring II3.0
UXID 233Web Scripting I3.0
UXID 241Web Scripting II3.0
UXID 391UX Project I8.0
UXID 392UX Project II8.0
UXID 401Professional Practices in UX3.0
UXID 490UX Senior Project9.0
Select five (5) of the following:15.0
Digital Cultural Heritage
Explorations in New Media
Content Strategies for Digital Products
Scripting
Scripting for Accessibility
Scripting for Microinteractions
Web App Scripting I 
Web App Scripting II
Internet of Things
Native App Scripting I
Native App Scripting II
Artificial Intelligence for Creative Media
Gamification for UX
API-Driven Web Applications with CMSs
User Interface Design for Immersive Media
UI/UX
User Interface Design Styles & Trends
User Interface Design Patterns & Systems
Interaction Design
User Interface Design for Accessibility
Product Management for UX
User Research Methodologies
Storytelling for User Experience
UX Experience Mapping
Validating Product Ideas
UX Design for Behavioral Change
Other
Independent Study in User Experience and Interaction Design
Independent Study in User Experience and Interaction Design
Independent Study in User Experience and Interaction Design
Special Topics in User Experience and Interaction Design
Special Topics in User Experience and Interaction Design
Special Topics in User Experience and Interaction Design
Total Credits184.0
*

Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major.

COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.

Writing-Intensive Course Requirements

In order to graduate, all students must pass three writing-intensive courses after their freshman year. Two writing-intensive courses must be in a student's major. The third can be in any discipline. Students are advised to take one writing-intensive class each year, beginning with the sophomore year, and to avoid “clustering” these courses near the end of their matriculation. Transfer students need to meet with an academic advisor to review the number of writing-intensive courses required to graduate.

A "WI" next to a course in this catalog may indicate that this course can fulfill a writing-intensive requirement. For the most up-to-date list of writing-intensive courses being offered, students should check the Writing Intensive Course List at the University Writing Program. Students scheduling their courses can also conduct a search for courses with the attribute "WI" to bring up a list of all writing-intensive courses available that term.

Sample Plan of Study

NOTE: The four year option is not accepting applications; however, students can still choose to pursue the five year option.

 

5 year, 3 co-op

Plan of Study Grid
First Year
FallCredits
ENGL 101
Composition and Rhetoric I: Inquiry and Exploratory Research
or English Composition I
3.0
INFO 110 Introduction to Human-Computer Interaction 3.0
PHIL 105 Critical Reasoning 3.0
UNIV A101 The Drexel Experience 1.0
UXID 111 User Experience Research 3.0
VSST 107 Introduction to Design for Media 3.0
 Credits16
Winter
ENGL 102
Composition and Rhetoric II: Advanced Research and Evidence-Based Writing
or English Composition II
3.0
UNIV A101 The Drexel Experience 1.0
UXID 121 User Experience Design I 3.0
VSCM 230 Visual Communication I 4.0
VSST 110 Introductory Drawing 3.0
 Credits14
Spring
COOP 101 Career Management and Professional Development * 1.0
CIVC 101 Introduction to Civic Engagement 1.0
DIGM 105 Overview of Digital Media 3.0
ENGL 103
Composition and Rhetoric III: Themes and Genres
or English Composition III
3.0
MATH 119 Mathematical Foundations for Design 4.0
UXID 122 User Experience Design II 3.0
 Credits15
Summer
VACATION  
 Credits0
Second Year
Fall
PHYS 170 Electricity and Motion 3.0
PHYS 171 Computational Lab for Electricity and Motion 1.0
PROD 215 Design Thinking in Product Design 4.0
UXID 231 Web Authoring I 3.0
UXID 233 Web Scripting I 3.0
 Credits14
Winter
PHTO 110 Photography 3.0
UXID 232 Web Authoring II 3.0
UXID 241 Web Scripting II 3.0
WEST 107 Maker Workshop 3.0
UXID Elective 3.0
 Credits15
Spring
COOP EXPERIENCE  
 Credits0
Summer
COOP EXPERIENCE  
 Credits0
Third Year
Fall
ANIM 115 Introduction to Production with Animation & VFX 3.0
EAM 211 Strategic Management for Entertainment and Arts Management 3.0
PSY 330 Cognitive Psychology 3.0
UXID 391 UX Project I 4.0
UXID Elective 3.0
 Credits16
Winter
ARTH 300 History of Modern Design 3.0
PROD 214 Human Factors 3.0
UXID 392 UX Project II 4.0
UXID Elective 3.0
Free Elective 3.0
 Credits16
Spring
COOP EXPERIENCE  
 Credits0
Summer
COOP EXPERIENCE  
 Credits0
Fourth Year
Fall
ARTH Elective 3.0
COM 230 Techniques of Speaking 3.0
UXID 391 UX Project I 4.0
UXID Elective 3.0
Natural Science Elective 3.0
 Credits16
Winter
ARTH Elective 3.0
DIGM 475 Seminar: The Future of Digital Media 3.0
UXID 392 UX Project II 4.0
UXID Elective 3.0
Elective 3.0
 Credits16
Spring
COOP EXPERIENCE  
 Credits0
Summer
COOP EXPERIENCE  
 Credits0
Fifth Year
Fall
UXID 401 Professional Practices in UX 3.0
UXID 490 UX Senior Project 3.0
Arts & Humanities Elective 3.0
Social Science Elective 4.0
Elective 3.0
 Credits16
Winter
UXID 490 UX Senior Project (3) 3.0
Arts & Humanities Elective 3.0
Social Science Elective 3.0
Elective 3.0
Elective 3.0
 Credits15
Spring
UXID 490 UX Senior Project (3) 3.0
ENGL Elective 3.0
Elective 3.0
Elective 3.0
Elective 3.0
 Credits15
 Total Credits184
*

Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major. 

COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.

Co-op/Career Opportunities

Students who study User Experience and Interaction Design can move on to careers as web designers, graphic designers, digital media designers, user research and experience specialists, multimedia artists, interactive designers, web programmers, and web user interface designers.

Co-op Experiences

Some past co-op employers of User Experience and Interaction Design students include: 

  • Academy of Natural Sciences
  • Adobe
  • Amazon
  • COMCAST
  • Craft
  • CSL Behring
  • EPAM
  • Google
  • Microsoft
  • Neuroflow
  • Night Kitchen Interactive
  • Oracle
  • Perpay
  • Scoir
  • SEPTA
  • UNISYS
  • Urban Outfitters
  • Vanguard Group
  • Wawa

Visit the Drexel Steinbright Career Development Center webpage for more detailed information on co-op and post-graduate opportunities.

Facilities

Digital Media department facilities include a motion capture and green screen studio, a screening room, DSLR digital still cameras, HD video cameras and lighting equipment, triple boot PowerMac stations (Mac / Windows / Unix) with dual monitors, wacom tablets, game consoles, mobile devices, and two undergraduate open labs with 24/7 access.

Additionally, the program houses the RePlay Lab in the URBN Center which is a collaborative effort between the Digital Media department and the Computer Science department (in the College of Computing & Informatics). At Drexel University, game development does not "live" in solely one department, and so mirrors the true nature of game development in commercial settings.

Program Level Outcomes

  • Design aesthetically pleasing interactive user interfaces for digitally delivered content.
  • Integrate server-side and consumer-side technologies into an unified experience.
  • Identify and apply emerging technologies for interactive digital platforms.
  • Analyze and define an interactive digital design problem, develop and assess multiple creative ideas, then justify and implement a technologically feasible solution.
  • Evaluate user centered design approaches and their outcomes as applied to the development of interactive digital products.
  • Construct and present effective verbal and written communications.
  • Propose and implement project management plans for interactive digital media development.

Interactive Digital Media Faculty

Theo Artz, BFA (Tyler School of Art, Temple University). Associate Professor. Digital media.
Kurt Aspland, BFA (Art Center College of Design). Adjunct Instructor. Illustrator, graphic designer and creative director
John Berton Assistant Professor. Visual effects, lighting and rendering Computer-Generated Imagery (CGI)
Chester Cunan, BS (Drexel University). Adjunct Instructor.
Paul Diefenbach, PhD (University of Pennsylvania). Assistant Professor. Game development, real-time rendering.
Christopher Fernandez, BS (Drexel University). Adjunct Instructor. Designer and illustrator in the world of interactive design creating innovative, exciting digital campaigns and solutions
Jeremy Fernsler, BA (Pennsylvania State University ) Program Director, Game Design & Production. Assistant Teaching Professor. Digital effects artist; compositor and animator for the feature film visual effects industry.
Troy Finamore, MS (Drexel University) Program Director, Interactive Digital Media. Assistant Teaching Professor. Advertising, design and interactivity.
Bernard Flakoff, BS (Temple University). Adjunct Instructor. Creative content and strategic analytics for innovative and advanced technology platforms
Kevin Gross, MS (Drexel University). Adjunct Instructor.
Nick Jushchyshyn, MFA (Academy of Art University) Program Director, Animation and Visual Effects. Assistant Teaching Professor. Visual effects, digital media and animation.
Jason Kirk, MS (Drexel University). Adjunct Instructor.
Frank J. Lee, PhD (Carnegie Mellon University). Associate Professor. Human-computer interaction; cognitive engineering and science; intelligent software agents for games and education.
Robert Lloyd, MFA (Temple University). Assistant Teaching Professor. Game development, themed entertainment and motion simulation.
David Mauriello, BA (Lafayette College). Assistant Professor. 3D modeling and animation.
Glen Muschio, PhD (Temple University). Associate Professor. Digital media, society, communication.
Kenneth Oum, MS (Drexel University). Professor. Computer interface gaming, web development, video production.
Mark Petrovich, MS (Drexel University). Adjunct Instructor.
Stefan Rank, PhD (Vienna University of Technology). Assistant Professor. Artificial intelligence, game design and human-computer interaction.
Ryan Reed, BS (Drexel University). Adjunct Instructor.
Patrick Richardson, MS (Drexel University). Professor. Applied physics, electronics, software scripting, and physical computing.
Philip Sinatra, BS (Drexel University). Professor. Website/application programming.
Jervis Thompson, BS (Drexel University). Associate Teaching Professor. Digital media, interactive multimedia.
Michael Wagner, PhD (Vienna University of Technology) Program Director, Digital Media. Associate Professor. Educational use of digital media and computer games.
Ed Yakovich, MS (Philadelphia University). Professor. HTML/CSS/JS architecture and best practices.
Kenneth Yanoviak, BA (Temple University). Adjunct Instructor. Digital photographer
Diane Zatz Adjunct Instructor.
Jichen Zhu, PhD (Georgia Institute of Technology). Assistant Professor. Developing humanistic and interpretive framework of computational technology, particularly artificial intelligence (AI), and constructing AI-based cultural artifacts; interactive storytelling, games and software studies.