Animation and Visual Effects BS

Major: Animation and Visual Effects
Degree Awarded: Bachelor of Science (BS)
Calendar Type: Quarter
Minimum Required Credits: 184.0
Co-op Options: One Co-op (Four years); Three Co-op (Five years)

Classification of Instructional Programs (CIP) code: 10.0304
Standard Occupational Classification (SOC) code: 27-1014

About the Program

The Animation & Visual Effects major provides students with the artistic, technological, story-telling, and design skills necessary to succeed as 3D animators and visual effects artists in the highly competitive entertainment, design, and communications industries.

Animation and Visual Effects has grown beyond its traditional applications in the entertainment industry. While many artists choose a career in film, television, and internet-based programming, animation production techniques are also widely used in medical research, engineering, virtual and augmented reality systems, immersive media, web content, the performing arts, interactive game systems, corporate communications, higher education, and more. The depth and complexity of this field necessitates a rigorous course of study.

To best prepare students for the demands of careers in these cutting-edge disciplines, the program provides a foundational understanding of design and technology with core courses in digital media, the option to choose between a six or eighteen-month co-op plan, and a curriculum of rigorous coursework covering specialized aspects of digital animation, visual effects, and immersive media. While courses are predominantly offered face-to-face on campus, we also offer a variety of virtual courses taught by a diverse range of professionals from across the nation, exposing students to a wider network of industry professionals and to the evolving climate of industry work, and engaging with students outside the campus boundaries. In this curriculum, students will learn the underlying principles of animation and advanced, industry-standard software and hardware technologies. The entire creative pipeline, from storyboarding to modeling and animation to rendering and compositing, is covered in-depth, allowing students to experience all aspects of a production. 

 Additional Information

To find out more about this major, visit the Westphal College’s Animation & Visual Effects Major webpage.

Degree Requirements 

General Education Requirements
CIVC 101Introduction to Civic Engagement1.0
COM 230Techniques of Speaking3.0
COOP 101Career Management and Professional Development *1.0
ENGL 101Composition and Rhetoric I: Inquiry and Exploratory Research3.0
or ENGL 111 English Composition I
ENGL 102Composition and Rhetoric II: Advanced Research and Evidence-Based Writing3.0
or ENGL 112 English Composition II
ENGL 103Composition and Rhetoric III: Themes and Genres3.0
or ENGL 113 English Composition III
MATH 101Introduction to Analysis I4.0
PHYS 170Electricity and Motion3.0
PHYS 171Computational Lab for Electricity and Motion1.0
PHYS 175Light and Sound3.0
PHYS 176Computational Lab for Light and Sound1.0
UNIV A101The Drexel Experience2.0
Arts and Humanities
Select 9.0 credits from the following 100-400 level courses (including T380 and T480):9.0
Any AFAS (Africana Studies)
Any ARTH (Art History)
Any ARCH (Architecture)
Any COM (Communication)
Any DANC (Dance)
Any ENGL (English)
Any FMST (Film Studies)
Any GST (Global Studies)
Any HIST (History)
Any INTR (Interior Design)
Any IST (International Studies)
Any JWST (Jewish Studies)
Any LANG (Language)
Any MENA (Middle East & North Africa Studies)
Any MUSC (Music)
Any PHIL (Philosophy)
Any PHTO (Photography)
Any PPE (Philosophy, Politics and Economics)
Any PBHL (Public Health)
Any RELS (Religious Studies)
Any SCRP (Scrrenwriting & Playwriting)
Any THTR (Theater)
Any TVST (Television Studies)
Any VSCM (Graphic Design)
Any WGST (Women's and Gender Studies)
Any WRIT (Writing)
Social Science
Select 9.0 credits from the following 100-400 level courses (including T380 and T480):9.0
Any AFAS (Africana Studies)
Any ANTH (Anthropology)
Any CJS (Criminology and Justice Studies)
Any CS (Computer Science)
Any ECON (Economics)
Any ENSS (Environmental Studies & Sustainability)
Any ENVS (Environmental Science)
Any PSY (Psychology)
Any PBHL (Public Health)
Any SOC (Sociology)
Any WGST (Women's and Gender Studies)
Free electives
Select any unrestricted 099-499 courses24.0
Art and Art History Requirements
Required ARTH electives (choose a minimum of 6 credits from ARTH 100-499, except ARTH 300)6.0
ARTH 300History of Modern Design3.0
VSST 108Design I for Media3.0
VSST 109Design II for Media3.0
VSST 110Introductory Drawing3.0
VSST 111Figure Drawing I3.0
Media and Computer Science Requirements
ANIM 231Scripting for Animation and Visual Effects3.0
DIGM 131Introduction to Scripting for the Digital Content Creation Pipeline3.0
or CS 150 Computer Science Principles
FMTV 100Visual Storytelling3.0
FMTV 206Audio Production and Post3.0
SCRP 270Screenwriting I3.0
Digital Media Core Requirements
ANIM 140Computer Graphics Imagery I3.0
ANIM 141Computer Graphics Imagery II3.0
ANIM 211Animation I3.0
DIGM 105Overview of Digital Media3.0
DIGM 451Explorations in New Media3.0
DIGM 475Seminar: The Future of Digital Media3.0
DIGM 490Digital Media Senior Project **9.0
DIGM 491Digital Media Senior Project Studio **3.0
GMAP 260Overview of Computer Gaming3.0
Animation Requirements
ANIM 110Digital Imaging for Animation & VFX3.0
ANIM 146Basic Portfolio1.0
ANIM 155Previsualization for Animated Production3.0
ANIM 212Animation II3.0
ANIM 213Rigging I3.0
ANIM 215History of Animation3.0
ANIM 220Digital Compositing I3.0
ANIM 221Digital Compositing II3.0
ANIM 246Advanced Portfolio (Take 2 times)2.0
ANIM 250Professional Practices for Animation & VFX3.0
ANIM 377Animation Workshop I3.0
ANIM 378Animation Workshop II3.0
Animation & Visual Effects Concentration (See Below)12.0
Total Credits184.0

Animation & Visual Effects Concentrations

Students must choose and complete one of the following concentrations for a total of 12.0 credits. 

Character Animation Concentration
ANIM 314Character Animation I3.0
ANIM 315Character Animation II3.0
Animation Electives (Choose 2)6.0
Total Credits12.0
Organic Modeling Concentration
ANIM 247Organic Modeling I3.0
ANIM 347Organic Modeling II3.0
Animation Electives (Choose 2)6.0
Total Credits12.0
Virtual Production Concentration
DMVP 300Introduction to Virtual Production3.0
DMVP 310In-Camera Virtual Production3.0
DMVP 320Live Event Virtual Production3.0
VRIM 388Motion Capture I3.0
Total Credits12.0
Generalist Concentration
Animation Electives (Choose 4 or more equaling at least 12 credits)12.0
Animation Electives
Realtime Visualization
Digital Matte Painting
Lighting & Surfacing
Organic Modeling I
Advanced Lighting
Procedural Animation
Character Animation I
Character Animation II
Organic Modeling II
Advanced Compositing
Advanced Animation
Advanced Visual Effects
Technical Directing for Animation
Special Topics in Animation
Special Topics in Animation
Special Topics in Animation
Special Topics in Animation
Digital Cultural Heritage
Digital Storytelling
Game Development Foundations
Character Animation for Gaming
Motion Capture I
Motion Capture II
Total Credits12.0
*

Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major. 

COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.

**

DIGM 490 and DIGM 491 are repeated three times each.

Writing-Intensive Course Requirements

In order to graduate, all students must pass three writing-intensive courses after their freshman year. Two writing-intensive courses must be in a student's major. The third can be in any discipline. Students are advised to take one writing-intensive class each year, beginning with the sophomore year, and to avoid “clustering” these courses near the end of their matriculation. Transfer students need to meet with an academic advisor to review the number of writing-intensive courses required to graduate.

A "WI" next to a course in this catalog may indicate that this course can fulfill a writing-intensive requirement. For the most up-to-date list of writing-intensive courses being offered, students should check the Writing Intensive Course List at the University Writing Program. Students scheduling their courses can also conduct a search for courses with the attribute "WI" to bring up a list of all writing-intensive courses available that term.

Sample Plan of Study

5 year, 3 co-op

Plan of Study Grid
First Year
FallCredits
ANIM 110 Digital Imaging for Animation & VFX 3.0
ANIM 140 Computer Graphics Imagery I 3.0
ENGL 101
Composition and Rhetoric I: Inquiry and Exploratory Research
or English Composition I
3.0
PHYS 170 Electricity and Motion 3.0
PHYS 171 Computational Lab for Electricity and Motion 1.0
UNIV A101 The Drexel Experience 1.0
VSST 110 Introductory Drawing 3.0
 Credits17
Winter
ANIM 141 Computer Graphics Imagery II 3.0
ANIM 215 History of Animation 3.0
COOP 101 Career Management and Professional Development * 1.0
ENGL 102
Composition and Rhetoric II: Advanced Research and Evidence-Based Writing
or English Composition II
3.0
PHYS 175 Light and Sound 3.0
PHYS 176 Computational Lab for Light and Sound 1.0
UNIV A101 The Drexel Experience 1.0
VSST 108 Design I for Media 3.0
 Credits18
Spring
ANIM 211 Animation I 3.0
CIVC 101 Introduction to Civic Engagement 1.0
DIGM 105 Overview of Digital Media 3.0
ENGL 103
Composition and Rhetoric III: Themes and Genres
or English Composition III
3.0
MATH 101 Introduction to Analysis I 4.0
VSST 109 Design II for Media 3.0
 Credits17
Summer
VACATION  
 Credits0
Second Year
Fall
COOP EXPERIENCE  
 Credits0
Winter
COOP EXPERIENCE  
 Credits0
Spring
ANIM 146 Basic Portfolio 1.0
ANIM 213 Rigging I 3.0
ANIM 220 Digital Compositing I 3.0
DIGM 131
Introduction to Scripting for the Digital Content Creation Pipeline
or Computer Science Principles
3.0
FMTV 100 Visual Storytelling 3.0
Free Elective 3.0
 Credits16
Summer
ANIM 155 Previsualization for Animated Production 3.0
ANIM 212 Animation II 3.0
SCRP 270 Screenwriting I 3.0
VSST 111 Figure Drawing I 3.0
Free Elective 3.0
 Credits15
Third Year
Fall
COOP EXPERIENCE  
 Credits0
Winter
COOP EXPERIENCE  
 Credits0
Spring
ANIM 221 Digital Compositing II 3.0
GMAP 260 Overview of Computer Gaming 3.0
Art History Elective 3.0
Free Elective 3.0
Concentration Choice 3.0
Organic Modeling I (Organic Modeling Concentration)  
Character Animation I (Character Animation Concentration)  
Introduction to Virtual Production  
Generalist Concentration Elective
 
 Credits15
Summer
ANIM 231 Scripting for Animation and Visual Effects 3.0
ANIM 250 Professional Practices for Animation & VFX 3.0
COM 230 Techniques of Speaking 3.0
FMTV 206 Audio Production and Post 3.0
Free Elective 3.0
 Credits15
Fourth Year
Fall
ANIM 246 Advanced Portfolio 1.0
ANIM 377 Animation Workshop I 3.0
ARTH 300 History of Modern Design 3.0
Social Science Elective 3.0
Free Elective 3.0
Concentration Choice 3.0
Organic Modeling II (Organic Modeling Concentration)  
Character Animation II (Character Animation Concentration)  
Motion Capture I  
Generalist Concentration Elective
 
 Credits16
Winter
ANIM 378 Animation Workshop II 3.0
DIGM 451 Explorations in New Media 3.0
Art History Elective 3.0
Free Elective 3.0
Concentration Choice 3.0
In-Camera Virtual Production  
Generalist Concentration Elective
 
Animation Elective
 
 Credits15
Spring
COOP EXPERIENCE  
 Credits0
Summer
COOP EXPERIENCE  
 Credits0
Fifth Year
Fall
DIGM 490 Digital Media Senior Project 3.0
DIGM 491 Digital Media Senior Project Studio 1.0
Arts and Humanities Elective 3.0
Social Science Elective 3.0
Concentration Choice 3.0
Live Event Virtual Production  
Animation Elective
 
Generalist Concentration Elective
 
 Credits13
Winter
DIGM 490 Digital Media Senior Project 3.0
DIGM 491 Digital Media Senior Project Studio 1.0
Arts and Humanities Elective 3.0
Social Science Elective 3.0
Free Elective 3.0
 Credits13
Spring
ANIM 246 Advanced Portfolio 1.0
DIGM 475 Seminar: The Future of Digital Media 3.0
DIGM 490 Digital Media Senior Project 3.0
DIGM 491 Digital Media Senior Project Studio 1.0
Arts and Humanities Elective 3.0
Free Elective 3.0
 Credits14
 Total Credits184
*

Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major. 

COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.

4 year, 1 co-op

Plan of Study Grid
First Year
FallCredits
ANIM 110 Digital Imaging for Animation & VFX 3.0
ANIM 140 Computer Graphics Imagery I 3.0
ENGL 101
Composition and Rhetoric I: Inquiry and Exploratory Research
or English Composition I
3.0
PHYS 170 Electricity and Motion 3.0
PHYS 171 Computational Lab for Electricity and Motion 1.0
UNIV A101 The Drexel Experience 1.0
VSST 110 Introductory Drawing 3.0
 Credits17
Winter
ANIM 141 Computer Graphics Imagery II 3.0
ANIM 215 History of Animation 3.0
ENGL 102
Composition and Rhetoric II: Advanced Research and Evidence-Based Writing
or English Composition II
3.0
PHYS 175 Light and Sound 3.0
PHYS 176 Computational Lab for Light and Sound 1.0
UNIV A101 The Drexel Experience 1.0
VSST 108 Design I for Media 3.0
 Credits17
Spring
ANIM 211 Animation I 3.0
CIVC 101 Introduction to Civic Engagement 1.0
DIGM 105 Overview of Digital Media 3.0
ENGL 103
Composition and Rhetoric III: Themes and Genres
or English Composition III
3.0
MATH 101 Introduction to Analysis I 4.0
VSST 109 Design II for Media 3.0
 Credits17
Summer
VACATION  
 Credits0
Second Year
Fall
ANIM 146 Basic Portfolio 1.0
ANIM 213 Rigging I 3.0
ANIM 220 Digital Compositing I 3.0
DIGM 131
Introduction to Scripting for the Digital Content Creation Pipeline
or Computer Science Principles
3.0
FMTV 100 Visual Storytelling 3.0
Free Elective 3.0
 Credits16
Winter
ANIM 155 Previsualization for Animated Production 3.0
ANIM 212 Animation II 3.0
SCRP 270 Screenwriting I 3.0
VSST 111 Figure Drawing I 3.0
Free Elective 3.0
 Credits15
Spring
ANIM 221 Digital Compositing II 3.0
GMAP 260 Overview of Computer Gaming 3.0
Art History Elective 3.0
Free elective 3.0
Concentration Choice 3.0
Organic Modeling I (Organic Modeling Concentration)  
Character Animation I (Character Animation Concentration)  
Introduction to Virtual Production  
Generalist Concentration Elective
 
 Credits15
Summer
ANIM 231 Scripting for Animation and Visual Effects 3.0
ANIM 250 Professional Practices for Animation & VFX 3.0
COM 230 Techniques of Speaking 3.0
COOP 101 Career Management and Professional Development * 1.0
FMTV 206 Audio Production and Post 3.0
Free Elective 3.0
 Credits16
Third Year
Fall
ANIM 246 Advanced Portfolio 1.0
ANIM 377 Animation Workshop I 3.0
ARTH 300 History of Modern Design 3.0
Free Elective 3.0
Social Science Elective 3.0
Concentration Choice 3.0
Organic Modeling II (Organic Modeling Concentration)  
Character Animation II (Character Animation Concentration)  
Motion Capture I  
Generalist Concentration Elective
 
 Credits16
Winter
ANIM 378 Animation Workshop II 3.0
DIGM 451 Explorations in New Media 3.0
Art History Elective 3.0
Free Elective 3.0
Concentration Choice 3.0
In-Camera Virtual Production  
Animation Elective
 
Generalist Concentration Elective
 
 Credits15
Spring
COOP EXPERIENCE  
 Credits0
Summer
COOP EXPERIENCE  
 Credits0
Fourth Year
Fall
DIGM 490 Digital Media Senior Project 3.0
DIGM 491 Digital Media Senior Project Studio 1.0
Arts and Humanities Elective 3.0
Social Science Elective 3.0
Concentration Choice 3.0
Live Event Virtual Production  
Animation Elective
 
Generalist Concentration Elective
 
 Credits13
Winter
DIGM 490 Digital Media Senior Project 3.0
DIGM 491 Digital Media Senior Project Studio 1.0
Arts & Humanities Elective 3.0
Social Science Elective 3.0
Free Elective 3.0
 Credits13
Spring
ANIM 246 Advanced Portfolio 1.0
DIGM 475 Seminar: The Future of Digital Media 3.0
DIGM 490 Digital Media Senior Project 3.0
DIGM 491 Digital Media Senior Project Studio 1.0
Arts and Humanities Elective 3.0
Free Elective 3.0
 Credits14
 Total Credits184
*

Co-op cycles may vary. Students are assigned a co-op cycle (fall/winter, spring/summer, summer-only) based on their co-op program (4-year, 5-year) and major. 

COOP 101 registration is determined by the co-op cycle assigned and may be scheduled in a different term. Select students may be eligible to take COOP 001 in place of COOP 101.

Dual/Accelerated Degrees

The accelerated degree program enables academically qualified students to earn both their bachelor's degree and a master's degree in digital media, graduating sooner than they would in traditional programs.

Current Drexel Animation and Visual Effects students may apply for the accelerated BS/MS degree through the Office of Graduate Studies of Drexel University after completing 90.0 credits, but no more than 120.0 credits. Contact the Office of Graduate Studies for further information.

Facilities

This major is based in the Westphal College's Digital Media Department, located in the Westphal College's URBN Center.

The central creative space for the department is the Animation Capture & Effects Lab (ACE-Lab), featuring a 1200-square-foot open studio space dedicated to digital media production. The studio features include a 20-foot by 10-foot LED Volume Wall, a 25-foot by 17-foot green screen cyclorama, studio lighting and modifiers, 4k camera systems, camera dolly, Vicon Vantage motion capture system, stereo-360 “VR Video” capture systems, room-scale VR tracking systems, and a full 360° Immersive Projection Dome among other resources.

Additional spaces surrounding the main studio include screening rooms, classrooms and computer labs featuring advanced graphics work stations, VR labs, research labs, meeting rooms, and faculty offices.

Program Level Outcomes

Upon completion of the program, graduates will be prepared to:

  • Understand weight, balance and movement as they relate to animation
  • Develop and demonstrate a comprehension of color, composition and balance within a frame.
  • Demonstrate a working knowledge of the entire animation production.
  • Develop and demonstrate strong communication skills for working effectively within a collaborative environment

Animation and Visual Effects Faculty

Theo Artz, BFA (Tyler School of Art, Temple University). Associate Professor. Digital media.
John Berton Assistant Professor. Visual effects, lighting and rendering Computer-Generated Imagery (CGI)
Paul Diefenbach, PhD (University of Pennsylvania). Assistant Professor. Game development, real-time rendering.
Jeremy Fernsler, BA (Pennsylvania State University ) Program Director, Game Design & Production. Assistant Teaching Professor. Digital effects artist; compositor and animator for the feature film visual effects industry.
Nick Jushchyshyn, MFA (Academy of Art University) Program Director, Animation and Visual Effects. Assistant Teaching Professor. Visual effects, digital media and animation.
Frank J. Lee, PhD (Carnegie Mellon University). Associate Professor. Human-computer interaction; cognitive engineering and science; intelligent software agents for games and education.
Robert Lloyd, MFA (Temple University). Assistant Teaching Professor. Game development, themed entertainment and motion simulation.
David Mauriello, BA (Lafayette College). Assistant Professor. 3D modeling and animation.
Glen Muschio, PhD (Temple University). Associate Professor. Digital media, society, communication.
Stefan Rank, PhD (Vienna University of Technology). Assistant Professor. Artificial intelligence, game design and human-computer interaction.
Jervis Thompson, BS (Drexel University). Associate Teaching Professor. Digital media, interactive multimedia.
Michael Wagner, PhD (Vienna University of Technology) Program Director, Digital Media. Associate Professor. Educational use of digital media and computer games.
Jichen Zhu, PhD (Georgia Institute of Technology). Assistant Professor. Developing humanistic and interpretive framework of computational technology, particularly artificial intelligence (AI), and constructing AI-based cultural artifacts; interactive storytelling, games and software studies.