Learning Sciences, Experience Design, and Technology BS
Major: Learning Sciences, Experience Design, and Technology
Degree Awarded: Bachelor of Science (BS)
Calendar Type: Quarter
Minimum Required Credits: 180.0
Co-op Options: One Co-op (Four years)
Classification of Instructional Programs (CIP) code: 13.0501
Standard Occupational Classification (SOC) code: 13-1151
About the Program
This Bachelor of Science degree completion program (90 transfer credits can be applied toward your BS degree completion). The program is offered exclusively online providing a meaningful credential for future leaders, managers, and workers focused on learning that occurs outside of traditional PK-12 teaching careers. Entrepreneurs are encouraged to apply. The program is appropriate for those who want to be equipped with the working knowledge and experience needed to improve outcomes, for learners of all ages and in all contexts. Students who complete this degree will be prepared to apply their skills and talents addressing learning in and out of traditional formal education settings and will have practical lab-based and industry experience to build on.
This learner-centered online degree can be completed in as little as two years of full-time study or longer on a part-time schedule. The program provides significant choices for elective coursework enabling a personalized approach. The degree is centered on the practical benefits of the evolving field of learning engineering, the learning sciences, and learning experience design, coupled with maker-labs, social media, and a practical knowledge of learning throughout the lifespan. Taken together with courses in creativity and innovation and human resource development, this enriched degree is appropriate preparation for careers in designing and developing learning environments for any age-group, including adult learners in professional contexts.
This bachelor’s degree program is designed for current or future professionals in for-profit organizations, non-profits, schools, government, and higher education, or any employee seeking to improve and innovate learning by creating effective environments and experiences created and delivered through advanced learning technologies for learners of any age-group from children to working-age adults to seniors.
Additional Information
More information is available at the School of Education's website.
Admission Requirements
Completed application, Personal essay, Official transcripts
To be eligible for admission to this program, students may transfer up to 60.0 semester (90.0 quarter credits) of college credits towards Tier I. Students may enroll in Tier I coursework if they have not completed the maximum transfer credit hours. To graduate, students must have completed 180.0 quarter credits.
Degree Requirements
Tier I Courses | ||
ANTH 101 | Introduction to Cultural Diversity | 3.0 |
BIO 100 | Applied Cells, Genetics & Physiology | 3.0 |
BIO 101 | Applied Biological Diversity, Ecology & Evolution | 3.0 |
CHEM 111 | General Chemistry I | 4.0 |
COM 111 | Principles of Communication | 3.0 |
ECON 201 | Principles of Microeconomics | 4.0 |
ENGL 101 | Composition and Rhetoric I: Inquiry and Exploratory Research | 3.0 |
or ENGL 111 | English Composition I | |
ENGL 102 | Composition and Rhetoric II: Advanced Research and Evidence-Based Writing | 3.0 |
or ENGL 112 | English Composition II | |
ENGL 103 | Composition and Rhetoric III: Themes and Genres | 3.0 |
or ENGL 113 | English Composition III | |
HIST 201 | United States History to 1815 | 4.0 |
or HIST 202 | United States History, 1815-1900 | |
or HIST 203 | United States History since 1900 | |
MATH 101 | Introduction to Analysis I | 4.0 |
MUSC 130 | Introduction to Music | 3.0 |
PHYS 151 | Applied Physics | 3.0 |
PSY 101 | General Psychology I | 3.0 |
PSY 330 | Cognitive Psychology | 3.0 |
SOC 335 | Sociology of Education | 3.0 |
Free Electives | 38.0 | |
Tier II Courses | ||
CRTV 301 | Foundations in Creativity | 3.0 |
CRTV 303 | Creativity in the Workplace | 3.0 |
EDLT 101 | Learning, Culture & Technology Workshop I | 3.0 |
EDLT 201 | Learning, Culture and Technology Workshop II | 3.0 |
EDLT 250 | Sociocultural Perspectives on Learning | 3.0 |
EDLT 302 | Learning Experience Design | 3.0 |
EDLT 303 | The Learning Sciences | 3.0 |
EDLT 304 | Learning Engineering | 3.0 |
EDLT 310 | Making Culture: Designing/Maker-Centered Learning Environments | 3.0 |
EDLT 312 | Using and Integrating Learning Technologies | 3.0 |
EDLT 341 | Foundations of Game-Based Learning | 3.0 |
EDLT 355 | Learning with Social Media and Mobiles | 3.0 |
EDLT 391 | Learning Analytics: Lenses on Students, Teaching, and Curriculum Enactment | 3.0 |
EDLT 395 | Learning through the Lifespan | 3.0 |
EDLT 491 | Senior Project I | 3.0 |
EDLT 492 | Senior Project II | 3.0 |
EDLT 493 | Senior Project III | 3.0 |
EHRD 460 | Principles of Adult Learning | 3.0 |
ELL 304 | Learning Technologies and Disabilities | 3.0 |
Free Electives | 6.0 | |
Suggested Electives * | 27.0 | |
Total Credits | 180.0 |
Sample Plan of Study
Enrollment in Tier II assumes the student has completed the minimum credit hours in Tier I.
Tier II, Full-time Sample Plan of Study
First Year | |||||||
---|---|---|---|---|---|---|---|
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
EDLT 304 | 3.0 | EDLT 101 | 3.0 | CRTV 301 | 3.0 | VACATION | |
EDLT 310 | 3.0 | EDLT 303 | 3.0 | EDLT 201 | 3.0 | ||
EDLT 312 | 3.0 | EDLT 395 | 3.0 | EDLT 302 | 3.0 | ||
EDLT 341 | 3.0 | Free Elective | 3.0 | ELL 304 | 3.0 | ||
Suggested Elective | 3.0 | Suggested Elective | 3.0 | Suggested Elective | 3.0 | ||
15 | 15 | 15 | 0 | ||||
Second Year | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | ||
EDLT 391 | 3.0 | CRTV 303 | 3.0 | EDLT 355 | 3.0 | ||
EDLT 491 | 3.0 | EDLT 250 | 3.0 | EDLT 493 | 3.0 | ||
EHRD 460 | 3.0 | EDLT 492 | 3.0 | Free Elective | 3.0 | ||
Suggested Electives | 6.0 | Suggested Electives | 6.0 | Suggested Electives | 6.0 | ||
15 | 15 | 15 | |||||
Total Credits 90 |
Tier II, Part-time Sample Plan of Study
First Year (Part-Time) | |||||||
---|---|---|---|---|---|---|---|
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
EDLT 304 | 3.0 | EDLT 101 | 3.0 | EDLT 201 | 3.0 | CRTV 301 | 3.0 |
EDLT 310 | 3.0 | EDLT 303 | 3.0 | EDLT 302 | 3.0 | ELL 304 | 3.0 |
EDLT 312 | 3.0 | EDLT 395 | 3.0 | Suggested Elective | 3.0 | Suggested Elective | 3.0 |
9 | 9 | 9 | 9 | ||||
Second Year (Part-Time) | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | Summer | Credits |
EDLT 341 | 3.0 | CRTV 303 | 3.0 | EDLT 355 | 3.0 | Free Elective | 3.0 |
EDLT 391 | 3.0 | EDLT 250 | 3.0 | Suggested Elective | 3.0 | Suggested Elective | 3.0 |
EHRD 460 | 3.0 | Suggested Elective | 3.0 | ||||
9 | 9 | 6 | 6 | ||||
Third Year (Part-Time) | |||||||
Fall | Credits | Winter | Credits | Spring | Credits | ||
EDLT 491 | 3.0 | EDLT 492 | 3.0 | EDLT 493 | 3.0 | ||
Free Elective | 3.0 | Suggested Electives | 6.0 | Suggested Elective | 3.0 | ||
Suggested Elective | 3.0 | ||||||
9 | 9 | 6 | |||||
Total Credits 90 |
Program Level Outcomes
- Analyze educational problems and define requirements for appropriate solutions.
- Analyze the local and global impact of computing on learning in and outside of schools.
- Evaluate and assess emerging technologies, e.g., assistive technologies, mobile applications, simulations, and online assessment tools.
- Demonstrate an understanding of ethical, social, and cultural issues associated with education and technology.
- Demonstrate an understanding of social justice, equality and equity, diversity and inclusion and civic engagement.
- Develop knowledge and skills in design-based research activities, methods, and projects.
- Develop collaboration and management skills necessary for leading design and implementation projects.
- Apply instructional design principles, methods, and digital media for high quality learning formats that align with 21st Century Standards for a variety of learning environments throughout the lifespan.
- Design, implement, market, and assess online learning and e-learning strategies for effective and transformative distance, hybrid, and face to face learning at all educational and training levels.
- Develop digital performance support tools and formats for just-in-time learning and support throughout the workflow.
- Develop knowledge and skills in educational technology research activities, methods, and action research projects.
- Assess and evaluate emerging digital technologies, e.g., assistive technologies, mobile applications, simulations, and online assessment tools.
- Design and integrate appropriate strategies for learners with disabilities creating accessible and equitable environments for learning.
- Design, develop, adopt, and integrate innovative learning environments, including game-based learning strategies, techniques, and approaches in designing effective and innovative learning environments.
- Use technologies to communicate, collaborate, solve problems, make decisions, and conduct research, as well as foster creativity and life-long learning, making particular use of learning analytics methods and processes to inform action.
- Lead educational, development, and other organizations through the application of learning technology in current educational trends, educational interventions, and global contexts.
- Integrate technology-based tools for effective and transformative teaching and learning, creating safe, positive and productive online and e-learning environments that support and facilitate learning for all learners.
- Demonstrate a thorough understanding of developmentally appropriate lifespan learning based on the learning sciences.
- Expand the understanding of formative and summative assessments and their collective use for designing learning experiences.
- Use appropriate means of ongoing technology-based and traditional assessment and utilize data to demonstrate learner growth and make appropriate modifications to the curriculum.
- Become an academic leader in technology leadership through the development of new ideas, theories and best practices grounded in global and local contexts.
- Demonstrate competency with the legal requirements as well as ethical and professional standards that govern the use and implementation of Learning Technologies.