Learning Sciences, Experience Design, and Technology BS

Major: Learning Sciences, Experience Design, and Technology
Degree Awarded: Bachelor of Science (BS)
Calendar Type: Quarter
Minimum Required Credits: 180.0
Co-op Options: One Co-op (Four years)
Classification of Instructional Programs (CIP) code: 13.0501
Standard Occupational Classification (SOC) code: 13-1151

About the Program

Note: Applications are no longer being accepted for this program. 

This Bachelor of Science degree completion program (90 transfer credits can be applied toward your BS degree completion). The program is offered exclusively online providing a meaningful credential for future leaders, managers, and workers focused on learning that occurs outside of traditional PK-12 teaching careers. Entrepreneurs are encouraged to apply. The program is appropriate for those who want to be equipped with the working knowledge and experience needed to improve outcomes, for learners of all ages and in all contexts. Students who complete this degree will be prepared to apply their skills and talents addressing learning in and out of traditional formal education settings and will have practical lab-based and industry experience to build on.

This learner-centered online degree can be completed in as little as two years of full-time study or longer on a part-time schedule. The program provides significant choices for elective coursework enabling a personalized approach. The degree is centered on the practical benefits of the evolving field of learning engineering, the learning sciences, and learning experience design, coupled with maker-labs, social media, and a practical knowledge of learning throughout the lifespan. Taken together with courses in creativity and innovation and human resource development, this enriched degree is appropriate preparation for careers in designing and developing learning environments for any age-group, including adult learners in professional contexts.

This bachelor’s degree program is designed for current or future professionals in for-profit organizations, non-profits, schools, government, and higher education, or any employee seeking to improve and innovate learning by creating effective environments and experiences created and delivered through advanced learning technologies for learners of any age-group from children to working-age adults to seniors.

Additional Information

More information is available at the School of Education's website.

Admission Requirements

Completed application, Personal essay, Official transcripts

To be eligible for admission to this program, students may transfer up to 60.0 semester (90.0 quarter credits) of college credits towards Tier I. Students may enroll in Tier I coursework if they have not completed the maximum transfer credit hours. To graduate, students must have completed 180.0 quarter credits.

Degree Requirements

Tier I Courses
ANTH 101Introduction to Cultural Diversity3.0
BIO 100Applied Cells, Genetics & Physiology3.0
BIO 101Applied Biological Diversity, Ecology & Evolution3.0
CHEM 111General Chemistry I4.0
COM 111Principles of Communication3.0
ECON 201Principles of Microeconomics4.0
ENGL 101Composition and Rhetoric I: Inquiry and Exploratory Research3.0
or ENGL 111 English Composition I
ENGL 102Composition and Rhetoric II: Advanced Research and Evidence-Based Writing3.0
or ENGL 112 English Composition II
ENGL 103Composition and Rhetoric III: Themes and Genres3.0
or ENGL 113 English Composition III
HIST 201United States History to 18154.0
or HIST 202 United States History, 1815-1900
or HIST 203 United States History since 1900
MATH 101Introduction to Analysis I4.0
MUSC 130Introduction to Music3.0
PHYS 151Applied Physics3.0
PSY 101General Psychology I3.0
PSY 330Cognitive Psychology3.0
SOC 335Sociology of Education3.0
Free Electives38.0
Tier II Courses
CRTV 301Foundations in Creativity3.0
CRTV 303Creativity in the Workplace3.0
EDLT 101Learning, Culture & Technology Workshop I3.0
EDLT 201Learning, Culture and Technology Workshop II3.0
EDLT 250Sociocultural Perspectives on Learning3.0
EDLT 302Learning Experience Design3.0
EDLT 303The Learning Sciences3.0
EDLT 304Learning Engineering 3.0
EDLT 310Making Culture: Designing/Maker-Centered Learning Environments 3.0
EDLT 312Using and Integrating Learning Technologies 3.0
EDLT 341Foundations of Game-Based Learning3.0
EDLT 355Learning with Social Media and Mobiles3.0
EDLT 391Learning Analytics: Lenses on Students, Teaching, and Curriculum Enactment3.0
EDLT 395Learning through the Lifespan3.0
EDLT 491Senior Project I3.0
EDLT 492Senior Project II3.0
EDLT 493Senior Project III3.0
EHRD 460Principles of Adult Learning3.0
ELL 304Learning Technologies and Disabilities 3.0
Free Electives6.0
Suggested Electives *27.0
Total Credits180.0
*

Suggested Electives: CRTV 302, CRTV 300, CRTV 304, CRTV 308, EDLT 238, EDLT 343, EDLT 344, EDLT 352, EDLT 354, EDLT 396, EDPO 312ELL 303EDUC 316, EDUC 335, EDUC 411, ESTM 342SCL 201

Sample Plan of Study

Enrollment in Tier II assumes the student has completed the minimum credit hours in Tier I. 

Tier II, Full-time Sample Plan of Study

First Year
FallCreditsWinterCreditsSpringCreditsSummerCredits
EDLT 3043.0EDLT 1013.0CRTV 3013.0VACATION
EDLT 3103.0EDLT 3033.0EDLT 2013.0 
EDLT 3123.0EDLT 3953.0EDLT 3023.0 
EDLT 3413.0Free Elective3.0ELL 3043.0 
Suggested Elective3.0Suggested Elective3.0Suggested Elective3.0 
 15 15 15 0
Second Year
FallCreditsWinterCreditsSpringCredits 
EDLT 3913.0CRTV 3033.0EDLT 3553.0 
EDLT 4913.0EDLT 2503.0EDLT 4933.0 
EHRD 4603.0EDLT 4923.0Free Elective3.0 
Suggested Electives6.0Suggested Electives6.0Suggested Electives6.0 
 15 15 15 
Total Credits 90

Tier II, Part-time Sample Plan of Study

First Year (Part-Time)
FallCreditsWinterCreditsSpringCreditsSummerCredits
EDLT 3043.0EDLT 1013.0EDLT 2013.0CRTV 3013.0
EDLT 3103.0EDLT 3033.0EDLT 3023.0ELL 3043.0
EDLT 3123.0EDLT 3953.0Suggested Elective3.0Suggested Elective3.0
 9 9 9 9
Second Year (Part-Time)
FallCreditsWinterCreditsSpringCreditsSummerCredits
EDLT 3413.0CRTV 3033.0EDLT 3553.0Free Elective3.0
EDLT 3913.0EDLT 2503.0Suggested Elective3.0Suggested Elective3.0
EHRD 4603.0Suggested Elective3.0  
 9 9 6 6
Third Year (Part-Time)
FallCreditsWinterCreditsSpringCredits 
EDLT 4913.0EDLT 4923.0EDLT 4933.0 
Free Elective3.0Suggested Electives6.0Suggested Elective3.0 
Suggested Elective3.0   
 9 9 6 
Total Credits 90

Program Level Outcomes

  • Analyze educational problems and define requirements for appropriate solutions.
  • Analyze the local and global impact of computing on learning in and outside of schools.
  • Evaluate and assess emerging technologies, e.g., assistive technologies, mobile applications, simulations, and online assessment tools. 
  • Demonstrate an understanding of ethical, social, and cultural issues associated with education and technology.
  • Demonstrate an understanding of social justice, equality and equity, diversity and inclusion and civic engagement.
  • Develop knowledge and skills in design-based research activities, methods, and projects.
  • Develop collaboration and management skills necessary for leading design and implementation projects.
  • Apply instructional design principles, methods, and digital media for high quality learning formats that align with 21st Century Standards for a variety of learning environments throughout the lifespan. 
  • Design, implement, market, and assess online learning and e-learning strategies for effective and transformative distance, hybrid, and face to face learning at all educational and training levels.
  • Develop digital performance support tools and formats for just-in-time learning and support throughout the workflow. 
  • Develop knowledge and skills in educational technology research activities, methods, and action research projects. 
  • Assess and evaluate emerging digital technologies, e.g., assistive technologies, mobile applications, simulations, and online assessment tools.
  • Design and integrate appropriate strategies for learners with disabilities creating accessible and equitable environments for learning. 
  • Design, develop, adopt, and integrate innovative learning environments, including game-based learning strategies, techniques, and approaches in designing effective and innovative learning environments. 
  • Use technologies to communicate, collaborate, solve problems, make decisions, and conduct research, as well as foster creativity and life-long learning, making particular use of learning analytics methods and processes to inform action. 
  • Lead educational, development, and other organizations through the application of learning technology in current educational trends, educational interventions, and global contexts. 
  • Integrate technology-based tools for effective and transformative teaching and learning, creating safe, positive and productive online and e-learning environments that support and facilitate learning for all learners. 
  • Demonstrate a thorough understanding of developmentally appropriate lifespan learning based on the learning sciences. 
  • Expand the understanding of formative and summative assessments and their collective use for designing learning experiences. 
  • Use appropriate means of ongoing technology-based and traditional assessment and utilize data to demonstrate learner growth and make appropriate modifications to the curriculum. 
  • Become an academic leader in technology leadership through the development of new ideas, theories and best practices grounded in global and local contexts. 
  • Demonstrate competency with the legal requirements as well as ethical and professional standards that govern the use and implementation of Learning Technologies.