Game Design and Production

 

Major: Game Design and Production
Degree Awarded: Bachelor of Science (BS)
Calendar Type: Quarter
Total Credit Hours: 186.0
Co-op Options: One Co-op (Four years)
Classification of Instructional Programs (CIP) code: 36.0113
Standard Occupational Classification (SOC) code: 15-1131

About the Program

Drexel's nationally-ranked Game Design and Production program combines a strong comprehension of animation and interactivity, along with an understanding of design, programming, production and team work.

The major mirrors a sector that has seen an explosion in gaming, not just in homes, but throughout industry and the corporate world. The gaming industry has grown from just a source of entertainment to one that also encompasses the use of serious gaming, where gaming technologies are used in education and training.

Fully immersive games now use new methods of interaction, such as multi-touch displays, motion control and haptic devices. To best prepare themselves for the demands of careers in these cutting-edge disciplines, students pursue a foundation of design and technology, taking core courses in all aspects of digital media, completing a six month co-op and delving into rigorous coursework in many areas of specialization.

To complement the creative focus of the new Game Design & Production major, a sister concentration in game programming and development is offered as part of Drexel's major in computer science.

Additional Information

To find out more about this major, visit the Westphal College’s Game Design and Production Major page.

Degree Requirements 

General education requirements
CIVC 101Introduction to Civic Engagement1.0
COM 230Techniques of Speaking3.0
COOP 101Career Management and Professional Development0.0
ENGL 101Composition and Rhetoric I: Inquiry and Exploratory Research3.0
ENGL 102Composition and Rhetoric II: Advanced Research and Evidence-Based Writing3.0
ENGL 103Composition and Rhetoric III: Themes and Genres3.0
MATH 101Introduction to Analysis I4.0
PHYS 121Physical Science for Design I4.0
PHYS 122Physical Science for Design II4.0
UNIV A101The Drexel Experience2.0
Art and art history requirements
Arts and humanities elective3.0
History (HIST) elective3.0
Literature (ENGL) elective3.0
Social sciences electives9.0
Free electives24.0
ARTH 102History of Art II: Renaissance to Romanticism3.0
ARTH 103History of Art: Modern Art3.0
ARTH 300 [WI] History of Modern Design3.0
VSST 108Design I for Media3.0
VSST 109Design II for Media3.0
VSST 110Introductory Drawing3.0
VSST 111Figure Drawing I3.0
Media and computer science requirements
CS 140Introduction to Multimedia Programming3.0
GMAP 231Scripting for Game Design3.0
FMVD 110Basic Shooting and Lighting3.0
FMVD 206Audio Production and Post3.0
SCRP 270 [WI] Screenwriting I3.0
Digital media core requirements
ANIM 140Computer Graphics Imagery I3.0
ANIM 141Computer Graphics Imagery II3.0
ANIM 152Multimedia Timeline Design3.0
ANIM 211Animation I3.0
DIGM 100Digital Design Tools3.0
DIGM 105Overview of Digital Media3.0
DIGM 223Creative Concept Design3.0
DIGM 250Professional Practices3.0
DIGM 350 [WI] Digital Storytelling3.0
DIGM 451 [WI] Explorations in New Media3.0
DIGM 475 [WI] Seminar: The Future of Digital Media3.0
DIGM 490Digital Media Senior Project9.0
DIGM 491Digital Media Senior Project Studio3.0
GMAP 260Overview of Computer Gaming3.0
IDM 100Introduction to Web Development3.0
IDM 211User Interface Design I3.0
Gaming requirements
ANIM 212Animation II3.0
ANIM 215History of Animation3.0
ANIM 388Spatial Data Capture3.0
GMAP 345Game Development Foundations3.0
GMAP 377Game Development: Workshop I3.0
GMAP 378Game Development: Workshop II3.0
GMAP 421Advanced Game Design and Production3.0
Select two of the following Gaming electives6.0
Serious Games
Experimental Games
Character Animation for Gaming
Artificial Intelligence in Gaming
Mobile Game Development
Total Credits186.0

 Sample Plan of Study

Term 1Credits
DIGM 100Digital Design Tools3.0
DIGM 105Overview of Digital Media3.0
ENGL 101Composition and Rhetoric I: Inquiry and Exploratory Research3.0
PHYS 121Physical Science for Design I4.0
UNIV A101The Drexel Experience1.0
VSST 110Introductory Drawing3.0
 Term Credits17.0
Term 2
ANIM 140Computer Graphics Imagery I3.0
ANIM 152Multimedia Timeline Design3.0
ENGL 102Composition and Rhetoric II: Advanced Research and Evidence-Based Writing3.0
PHYS 122Physical Science for Design II4.0
UNIV 101The Drexel Experience1.0
VSST 108Design I for Media3.0
 Term Credits17.0
Term 3
ANIM 141Computer Graphics Imagery II3.0
CIVC 101Introduction to Civic Engagement1.0
ENGL 103Composition and Rhetoric III: Themes and Genres3.0
FMVD 110Basic Shooting and Lighting3.0
MATH 101Introduction to Analysis I4.0
VSST 109Design II for Media3.0
 Term Credits17.0
Term 4
ANIM 211Animation I3.0
ARTH 102History of Art II: Renaissance to Romanticism3.0
CS 140Introduction to Multimedia Programming3.0
DIGM 223Creative Concept Design3.0
IDM 211User Interface Design I3.0
 Term Credits15.0
Term 5
ANIM 212Animation II3.0
ANIM 215History of Animation3.0
COOP 101Career Management and Professional Development0.0
DIGM 250Professional Practices3.0
GMAP 231Scripting for Game Design3.0
IDM 100Introduction to Web Development3.0
 Term Credits15.0
Term 6
ARTH 103History of Art: Modern Art3.0
FMVD 206Audio Production and Post3.0
GMAP 260Overview of Computer Gaming3.0
SCRP 270 [WI] Screenwriting I3.0
 Term Credits12.0
Term 7
ANIM 388Spatial Data Capture3.0
COM 230Techniques of Speaking3.0
DIGM 350 [WI] Digital Storytelling3.0
GMAP 345Game Development Foundations3.0
VSST 111Figure Drawing I3.0
 Term Credits15.0
Term 8
ARTH 300 [WI] History of Modern Design3.0
DIGM 451 [WI] Explorations in New Media3.0
GMAP 377Game Development: Workshop I3.0
Free elective3.0
Gaming elective3.0
 Term Credits15.0
Term 9
GMAP 378Game Development: Workshop II3.0
Social science elective3.0
Arts and Humanities elective3.0
Gaming elective3.0
Free elective3.0
 Term Credits15.0
Term 10
DIGM 490Digital Media Senior Project3.0
DIGM 491Digital Media Senior Project Studio1.0
GMAP 421Advanced Game Design and Production3.0
Social science elective3.0
Literature elective3.0
Free elective3.0
 Term Credits16.0
Term 11
DIGM 490Digital Media Senior Project3.0
DIGM 491Digital Media Senior Project Studio1.0
Social science elective3.0
Free electives9.0
 Term Credits16.0
Term 12
DIGM 490Digital Media Senior Project3.0
DIGM 491Digital Media Senior Project Studio1.0
DIGM 475 [WI] Seminar: The Future of Digital Media3.0
History elective3.0
Free electives6.0
 Term Credits16.0
Total Credit: 186.0

Co-op/Career Opportunities

Drexel students have broad training in all areas of game design and production, and our students have career opportunities in both entertainment gaming and the broader simulation/training industries.

Co-op Experiences

In an industry where the process of building a career often begins with a few key contacts, the co-op program gives Drexel students the chance to begin meeting people and networking. A recent co-op student at Microsoft Studios worked with producers on several different titles and was offered a job in his junior year that was waiting for him after he completed his senior year.

In addition to the large entertainment companies, students have opportunities to explore how game design is applicable to many local industries ranging from pharmaceuticals to aircraft. 

Career Experiences

Our students work in leading entertainment companies including Microsoft Studios, Disney, EA Games, Blizzard, Zynga, 343 Industries, Midway, and NCsoft. Other students chose smaller studios or launch their own companies. Many students chose to work outside of the leading studios by applying their game production skills to more serious endeavors for companies including Lockheed, Comcast, Vanguard, and The Ride Works.

Jobs titles range from Technical Artist, Lead Cinematic Animator, Program Manager, Associate Producer, Marketing Manager, Animator, Facial Capture Artist, Motion Capture Associate, Simulation Developer, etc.

Visit the Drexel Steinbright Career Development Center page for more detailed information on co-op and post-graduate opportunities, or Drexel's RePlay Lab careers page.

Dual Accelerated Degrees

BS/MS in Digital Media

The accelerated degree programs enable academically qualified students to earn both a bachelor's and a master's degree in five years instead of six — graduating sooner than they would in traditional programs. In addition, the graduate-level courses students take in their junior and senior years are included in their undergraduate tuition, which saves almost a year's worth of their MS tuition.

Current Drexel students may apply for the an accelerated degree programs through the Graduate College of Drexel University after completing 90.0 credits, but no more than 120.0 credits. Many of our accelerated students have gone on to careers at leading companies including Pixar, Microsoft Studios, Dreamworks, NCSoft, and Disney.

Game Design and Production Faculty

Theo Artz, BFA (Tyler School of Art, Temple University). Associate Professor. Digital media.
Paul Diefenbach, PhD (University of Pennsylvania). Assistant Professor. Game development, real-time rendering.
Jeremy Fernsler, BA (Pennsylvania State University ) Program Director, Game Design & Production. Assistant Teaching Professor. Digital effects artist; compositor and animator for the feature film visual effects industry.
Troy Finamore, MS (Drexel University) Program Director, Interactive Digital Media. Assistant Teaching Professor. Advertising, design and interactivity.
Nick Jushchyshyn, MFA (Academy of Art University) Program Director, Animation and Visual Effects. Assistant Teaching Professor. Visual effects, digital media and animation.
Frank J. Lee, PhD (Carnegie Mellon University). Associate Professor. Human-computer interaction; cognitive engineering and science; intelligent software agents for games and education.
Robert Lloyd, MFA (Temple University). Assistant Teaching Professor. Game development, themed entertainment and motion simulation.
David Mauriello, BA (Lafayette College). Assistant Professor. 3D modeling and animation.
Glen Muschio, PhD (Temple University). Associate Professor. Digital media, society, communication.
Stefan Rank, PhD (Vienna University of Technology). Assistant Professor. Artificial intelligence, game design and human-computer interaction.
Jervis Thompson, BS (Drexel University). Associate Teaching Professor. Digital media, interactive multimedia.
Jichen Zhu, PhD (Georgia Institute of Technology). Assistant Professor. Developing humanistic and interpretive framework of computational technology, particularly artificial intelligence (AI), and constructing AI-based cultural artifacts; interactive storytelling, games and software studies.
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