Applied Learning Sciences, Technology, and Creativity MS

Major: Applied Learning, Sciences, Technology and Creativity
Degree Awarded: Master of Science (MS)
Calendar Type: Quarter
Minimum Required Credits: 45.0
Co-op Option: None
Classification of Instructional Programs (CIP) code: 11.0105
Standard Occupational Classification (SOC) code:
 11-3131; 11-9039; 11-9199; 15-1254; 15-1299 25-1081; 25-3021; 25-9039

Note: This program will begin accepting new student applications starting Fall 2025 for the Fall 2026 admission cycle. 

About the Program

The MS in Applied Learning, Science, Technology, and Creativity program offers students a dynamic, interdisciplinary and practical educational experience designed to prepare them for career advancement, transition, and further academic pursuits. Students tailor their studies to their interests by choosing from three concentrations in high-demand fields with the option to complete up to two Post-Baccalaureate Certificates (PBCs) or one PBC and a two-term capstone project during their enrollment. Core courses equip students with essential workforce skills in creativity, digital innovation, neuroscience of learning, learning experience design, learning analytics, and artificial intelligence (AI) —capabilities that are critical in today’s competitive global job market. The curriculum is grounded in real-world applications, allowing students to address current and emerging challenges within their workplace or field of study. Students benefit from interactions with experts in creativity, innovation, learning technologies and design sciences, neuroscience of learning, analytics, and AI and will emerge with the knowledge, skills, and experience necessary for career success in diverse industries or academic research.

Additional Information

For more information, visit the School of Education's website. 

Admission Requirements

Each candidate interested in the MS in Applied Learning Sciences, Technology, and Creativity will submit the following application materials:

  • Completed application form
  • Transcripts (must be provided for every institution attended)
  • Personal essay, providing commitment to program’s unique features
  • Professional resume
  • Two letters of recommendation


Admission to the MS in Applied Learning Sciences, Technology, and Creativity program will follow the University standards for admission to graduate study including the receipt of a bachelor’s degree from an accredited college or university with an earned GPA of 3.0 or better on a 4.0 scale. Provisional admission may be granted with a GPA between 2.70 to 2.99.

Degree Requirements

Core Courses
CRTV 615Neuroscience, Creativity and Innovation3.0
CRTV 617Neuroscience of Learning & Artificial Intelligence3.0
EDCR 510Leadership in Educational Contexts and Systems 3.0
EDCR 512Using and Integrating Learning Technologies 3.0
EDLT 591Learning Analytics: Lenses on students, teaching, and curriculum enactment3.0
Program Concentration
Select one of the following options:12.0
Creativity & Innovation
Foundations in Creativity
Tools and Techniques in Creativity
Creativity in the Workplace
Global Perspectives on Creativity
Mind, Brain & Learning
Mind, Brain and Learning
Neurodiversity in Education and Workforce
Neuropedagogy and Assessment
The Learning Sciences
Learning Sciences & Technologies
Learning Experience Design
The Learning Sciences
Learning Engineering
Virtual Learning Environments
Post-Baccalaureate Certificate (PBC)
Select one of the following options:9.0
Creativity Tools and Techniques for the Classroom and Workplace (CTCW)
Tools and Techniques in Creativity
Creativity in the Workplace
Neuroscience, Creativity and Innovation
Current Trends in Creativity & Innovation
Higher Education Leadership (CHEL)
Select 3 of the following courses:
Foundations of Higher Education and Governance
Student Development Theory and Application
Legal Issues & Ethics in Higher Education
Institutional Assessment, Accreditation and Effectiveness
Instructional Design for eLearning (CIDL)
Instructional Design Methods
Instructional Design: Project Management
Teaching and Learning Issues in E-Learning
Learning Analytics (CLA)
Learning Analytics: Lenses on students, teaching, and curriculum enactment
Information Enabled Change in Educational Organizations
Using Data to Understand Educational Systems
Learning in Game-Based Environments (CLGA)
Foundations of Game-Based Learning
Play & Learning in a Participatory Culture
Integrating Games & Pedagogical Content Knowledge
Mind, Brain & Learning (CMBL)
Mind, Brain and Learning
Select two of the following courses:
Foundations in Creativity
Neurodiversity in Education and Workforce
Neuropedagogy and Assessment
Neuroscience, Creativity and Innovation
Organization and Talent Development (COTD)
Foundations of Human Resources Development
Coaching and Mentoring for Sustainable Learning
Organization Development and Change
U.S. Education Policy (CUED)
Foundations of Education Policy
American Educational Policy and U.S. Competitiveness
Access & Equity in Educational Policy Making
Capstone Research or Additional Post-Baccalaureate Certificate (PBC)
Select one of the following options:9.0
Capstone Research Sequence
Applied Leadership Portfolio Capstone
Applied Leadership Project Capstone
Creativity Tools and Techniques for the Classroom and Workplace (CTCW)
Tools and Techniques in Creativity
Creativity in the Workplace
Neuroscience, Creativity and Innovation
Current Trends in Creativity & Innovation
Higher Education Leadership (CHEL)
Select three of the following courses:
Foundations of Higher Education and Governance
Student Development Theory and Application
Legal Issues & Ethics in Higher Education
Institutional Assessment, Accreditation and Effectiveness
Instructional Design for e-Learning (CIDL)
Instructional Design Methods
Instructional Design: Project Management
Teaching and Learning Issues in E-Learning
Learning Analytics (CLA)
Learning Analytics: Lenses on students, teaching, and curriculum enactment
Information Enabled Change in Educational Organizations
Using Data to Understand Educational Systems
Learning in Game-Based Environments (CLGA)
Foundations of Game-Based Learning
Play & Learning in a Participatory Culture
Integrating Games & Pedagogical Content Knowledge
Mind, Brain & Learning (CMBL)
Mind, Brain and Learning
Select two of the following courses:
Foundations in Creativity
Neurodiversity in Education and Workforce
Neuropedagogy and Assessment
Neuroscience, Creativity and Innovation
Organization and Talent Development (COTD)
Foundations of Human Resources Development
Coaching and Mentoring for Sustainable Learning
Organization Development and Change
U.S. Education Policy (CUED)
Foundations of Education Policy
American Educational Policy and U.S. Competitiveness
Access & Equity in Educational Policy Making
Total Credits45.0

Sample Plan of Study

Plan of Study (students pursuing Capstone option)

First Year
FallCreditsWinterCreditsSpringCreditsSummerCredits
EDCR 5103.0CRTV 6173.0CRTV 6153.0Concentration Course 3.0
EDCR 5123.0Concentration Course 3.0EDLT 5913.0PBC Course3.0
 6 6 6 6
Second Year
FallCreditsWinterCreditsSpringCreditsSummerCredits
Concentration Course3.0Concentration Course3.0EDUC 8704.5EDUC 8714.5
PBC Course3.0PBC Course3.0  
 6 6 4.5 4.5
Total Credits 45

Plan of Study (students pursuing second PBC option)

First Year
FallCreditsWinterCreditsSpringCreditsSummerCredits
EDCR 5103.0CRTV 6173.0CRTV 6153.0Concentration Course3.0
EDCR 5123.0Concentration Course3.0EDLT 5913.0PBC Course3.0
 6 6 6 6
Second Year
FallCreditsWinterCreditsSpringCredits 
Concentration Course3.0PBC Course3.0Concentration Course3.0 
PBC Course3.0PBC Course3.0PBC Course3.0 
  PBC Course3.0 
 6 6 9 
Total Credits 45

Program Level Outcomes

  • Apply principles and essential cutting-edge knowledge and skills of the learning sciences, creativity and creative problem-solving, digital innovation, neuroscience of learning, design sciences, learning analytics and AI to design and develop impactful, forward-thinking and innovative solutions for complex challenges in the student’s fields or workplaces.
  • Integrate insights and knowledge from the program’s three core areas – Learning Sciences (neuroscience of learning and mind, brain and learning), Learning Technologies (digital innovation, design sciences, learning analytics, and AI), and Creativity (innovation and creative problem-solving), as well as content form selected PBCs to address complex, real-world challenges in the students’ fields or workplace to drive transformation.
  • Leverage emerging technologies to collaborate, communicate, solve problems, conduct research, and make decisions using tools like learning analytics, AI, and creative problem-solving skills to foster a culture of life-long learning, i.e., continuous learning and innovation to inform action.
  • Apply theory and practice bridging theoretical concepts to practical challenges with evidence-based concepts to form innovative solutions, contributing innovative solutions within a student’s professional settings or academic research initiatives.
  • Lead effectively with vision and creativity by leveraging interdisciplinary knowledge in the learning sciences, creative problem-solving, digital innovation, learning technologies neuroscience, and artificial intelligence to inspire and guide teams in addressing complex challenges and driving innovation toward lasting impact within organizations, educational settings, and other environments where learning and technology intersect.